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Reaver is not smooth anymore (Demon Hunter Reaver Combo)
#2
I'm not sure I understand the issue the patch created for Reaver. Using Rising Tide -> Elemental Rave -> Turnover -> Chaser does a total of 385% Scaled Weapon Attack, which is (as far as I can tell) the highest autohit damage a class can reliably do in one turn. This number goes up if the enemy can be critically struck with Shinken, which gives 1 or 2 more autohits for the combo. Using Chaser early in tandem with Winged Serpent allows for a Knockdown, giving the scaled half of your combo a means of bypassing Evasion altogether.

If armor applied after the damage reduction of Combination Fighter -- which I don't believe it does -- I could see the issue. If this post mentioned the inordinate FP cost of sustaining Reaver combos, I could see that too; but it doesn't. With a suite of autohit options, elemental compatibility baked in, and the ability to use ANY weapon, if Reaver did too little damage with autohits I suspect the issue is far more systemic than something buffing Demon Hunter would fix.
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