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Elimi-nahmate [Eliminate is too fatal to use]
#4
I'm still relatively new, but I do feel like Eliminate does need something extra to make it feel... usable in a pvp situation. It's a cool move, fun to use, and it has a lot of setup needed to make it work. In PvP setup like that should be rewarded, not feel worthless. I don't know what other people have been able to make happen with Eliminate's damage but when that instakill doesn't proc the skill feels... absolutely not worth the investment.

Rather a mess of additional effects, I would like to suggest an additional effect to add on that at least makes the skill feel worth using even if the kill fails or if you're in pvp.

Quote:Uses 3M+ as it is now.

- Burns 20-60 Void energy. Void Energy burned translates to % extra damage and % chance to instakill non-player/boss characters
- Increases additional damage by 10%, and instakill chance by 10% for each additional Momentum used
- If Airborne, Add an additional 40% bonus damage/40% instakill chance
- If target is not dead, apply lingering Darkness damage over time = to % extra damage for 5 turns that ignores resist.

This is a finisher skill, it's meant to feel like your target is supposed to die when it's used and requires every single ounce of a void assassins energy build up to use. This also makes a 100% kill chance if you set it up with Vanishing Strike against a non-player non-boss character. And against those characters it makes this skill something worth using to provide extra damage for the energy burned. Using up all that energy at once is dangerous for a Void Assassin, so give some reward for the risk. Some fights they can get all that energy back instantly but against a non-mage that's never gonna happen. Just my two cents, perhaps I'm less experienced with how bad the damage could or what this could do balance wise but I'm still in the camp this skill needs a use against Player and Boss characters... it's frankly too iconic of a skill for Void Assassin to not.
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