05-31-2020, 04:53 AM
I get that invocations can be pretty pesky and poweful, but I don't really think that giving a damage-based chance for people to just lose the 6 (or even 12) momentum they spent is a good option. Invocations are a risk, sure, but there's something very disheartening about wasting all that time just to be a pincushion that people target AND losing the momentum anyway. I don't really have a solution, but I'd rather not see invocations being broken by damage become a common thing again.
EDIT: And upon discussion over this idea, I came to the realization that the most problematic invocations all come from a class that can... you know. One turn cast invocations anyway, meaning that making invocations breakable via damage would literally only hurt people that aren't running Evoker.
EDIT: And upon discussion over this idea, I came to the realization that the most problematic invocations all come from a class that can... you know. One turn cast invocations anyway, meaning that making invocations breakable via damage would literally only hurt people that aren't running Evoker.