05-31-2020, 07:41 PM
The big three parry skills are Eviter, Stalemate and Ice Point Guard.
Eviter reduces martial weapon damage from basics/skills (not spells) that's coming from your line of sight. By 50%.
Ice Point Guard parries martial weapon damage from basics/skills/spells coming from all directions except the tile adjacent to your back, on top of increasing your Evasion! damage reduction by 15%. By 30%. (although it can be dispelled)
Then there's Stalemate, reducing damage taken from basics by 75% except from the tile adjacent to your back.
Most of the more threatening skills in this game tend to be either some kind of autohit or spells (mainly spells at the moment) so when a choice has to be made between, for example, Eviter and Stalemate... Eviter is usually the one that gets chosen.
Stalemate gets more reduction, yes. But it blocks far less than the other two parry siblings. That's technically less damage reduction in the long run. Keep in mind most of the skills in the game are autohits and spells.
I'm not aiming to suggest making Stalemate a parry god or anything, but if it activated the Black Wind whenever it'd proc, I think that would help it a bit. I can't say I have many ideas that wouldn't get out of hand, but I think this one would be fine assuming there isn't a better one.
Eviter reduces martial weapon damage from basics/skills (not spells) that's coming from your line of sight. By 50%.
Ice Point Guard parries martial weapon damage from basics/skills/spells coming from all directions except the tile adjacent to your back, on top of increasing your Evasion! damage reduction by 15%. By 30%. (although it can be dispelled)
Then there's Stalemate, reducing damage taken from basics by 75% except from the tile adjacent to your back.
Most of the more threatening skills in this game tend to be either some kind of autohit or spells (mainly spells at the moment) so when a choice has to be made between, for example, Eviter and Stalemate... Eviter is usually the one that gets chosen.
Stalemate gets more reduction, yes. But it blocks far less than the other two parry siblings. That's technically less damage reduction in the long run. Keep in mind most of the skills in the game are autohits and spells.
I'm not aiming to suggest making Stalemate a parry god or anything, but if it activated the Black Wind whenever it'd proc, I think that would help it a bit. I can't say I have many ideas that wouldn't get out of hand, but I think this one would be fine assuming there isn't a better one.
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