06-01-2020, 09:07 PM
PREACH SNAKE PREACH!
Yes, I understand what you meant by 'Yeah, it takes 9 momentum to get it off though!' but those spells, 90% of the time, are massive game changers AND can easily decide how a fight will end. From either big damage that can delete any squishy or delete 50-80% of a tank's HP to their effect that could be very crippling. Before when people wanted to get one of those spells off, they'd move away from the actions, away from the aggressors and set up so if they do come in range, they'd have to play the game of "Can they stop it?". Currently? Due to the lack of silence status as well as guarantee Invocation, I've been seeing people, just stand in the middle of combat, disregarding anything others do IF they're not running the only few classes that could even do something about it (If they're not already build to counter those) and getting their spells off as well as chains. If the poor soul facing this mage lacks enough mobility, that's the whole match for them.
At the moment? They have no real big risk in using them which was the main thing. THIS is why half the game suddenly became mages.
Ironic, before it was alotta ghost, now it's alotta mage classes.
The game already has many ways to get around silence as is. Seen by the list Snake has mentioned thus far (You forget a few like Silent prayer). Add that on top of not many counter-play options and you have the rise of the tank mages meta.
Yes, we had some heavy hitters before that were very cancerous. Nightflower, if you were faster, you could have perma-silence someone, so I understand why that had to be changed. Sonic shells with spark drive, crit twice with the range guns have to offer and they can perma-silence that person as well. Rebia was an iffy one but I get it's because of its range even though the inflict chance gets lower the further away they are.
Sure, I understand, don't get me wrong but over nerfing silence only leads people into using abusing their spells/Invocation since not many people can stop them anymore.
This is the first time in a while I'm afraid to PvP because right now, it feels like a race or I'm on a timer.
Yes, I understand what you meant by 'Yeah, it takes 9 momentum to get it off though!' but those spells, 90% of the time, are massive game changers AND can easily decide how a fight will end. From either big damage that can delete any squishy or delete 50-80% of a tank's HP to their effect that could be very crippling. Before when people wanted to get one of those spells off, they'd move away from the actions, away from the aggressors and set up so if they do come in range, they'd have to play the game of "Can they stop it?". Currently? Due to the lack of silence status as well as guarantee Invocation, I've been seeing people, just stand in the middle of combat, disregarding anything others do IF they're not running the only few classes that could even do something about it (If they're not already build to counter those) and getting their spells off as well as chains. If the poor soul facing this mage lacks enough mobility, that's the whole match for them.
At the moment? They have no real big risk in using them which was the main thing. THIS is why half the game suddenly became mages.
Ironic, before it was alotta ghost, now it's alotta mage classes.
The game already has many ways to get around silence as is. Seen by the list Snake has mentioned thus far (You forget a few like Silent prayer). Add that on top of not many counter-play options and you have the rise of the tank mages meta.
Yes, we had some heavy hitters before that were very cancerous. Nightflower, if you were faster, you could have perma-silence someone, so I understand why that had to be changed. Sonic shells with spark drive, crit twice with the range guns have to offer and they can perma-silence that person as well. Rebia was an iffy one but I get it's because of its range even though the inflict chance gets lower the further away they are.
Sure, I understand, don't get me wrong but over nerfing silence only leads people into using abusing their spells/Invocation since not many people can stop them anymore.
This is the first time in a while I'm afraid to PvP because right now, it feels like a race or I'm on a timer.