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Lightning Critical 3: Crit with a vengeance.
#13
If you want my take on this personally. Just make it so lightning crits have a fixed modifier for non-magic. Like i'unno. Weapon Crit Modifier + Talent Modifier + Item Based Modifier (See: Rogue Work Gloves). That'll make it so you don't get unga bunga critical damage or anything in general. Imagine losing Bloody Palms or a shield or something in order to get your unga bunga damage. Suddenly, everything looks all fine since losing bloody palms would typically in most cases net less damage outside of specific niche situations.

And lightning magic gets Weapon Crit Modifier + Talent Modifer + Item Based Modifier + 50% of GUI. Make Highwrath from Evoker's skill tree increase that scaling for GUI by 10% per level invested rather than additional flat damage that'd scale exponentially.

This'll naturally lower the amount of damage things get overall unless in order to account for how there's minimal ways to feasibly built crit evade without being a Black Knight or a Luck Stacc warrior with a Boneheart. Since, how many non-priest builds or BK builds can put FAI in their build so easily without it being more of a crippling deterrent than anything else?

If you want to have more flavor, maybe make it so you get a bonus 3% damage for each conduiz material you have on you or something. Hell if I know. Helps you conduct electricity into your targets gut from your spear or whatever. Just thought i'd toss this out there. But yeah.

Maybe make your Lightning ATK important to it if you REALLY think a flat damage modifier is needed to 'make up for lost damage.'

To shorten this since i've not much more to add that hasn't been said.

Just modify how lightning crits function on a damage basis so that you'll have to get items or be a mage to get the most benefit of it but flat damage stacking isn't as apparent. This lowers overall damage but not too much for those building in moderation for lightning crits as a whole.

Alright, bye.
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