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Exaggerator
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The new trait, Exaggerator, is far too accessible and far too free to use in the circumstances that it's most powerful.

Because we have an abundance of trait points and Exaggerator has no prerequisite, nearly every character in the game has this skill. The effectiveness of the Hesitation does not scale with any stats, and infliction checks are more often than not successful on characters that rely on basic attacks to deal damage. Because basic attack builds usually can't afford high status resistance, the only archetype that's punished by Hesitation usually cannot stop it from being inflicted.

A level 20 Hesitation on potentially the entire Battlefield is generally useful -- of comparable usefulness, in my opinion, to Motivate (Charisma). However, because of the aforementioned difficulty of getting Status Resistance that can compete with an 80% infliction rate + 50% scaled STR%, Exaggerator almost always ends up being free to use when in combat with three or more enemies.

This ability is far too powerful to be a free cast. The Momentum cost should never be refunded, because even a 3 momentum, 3 round, mass-Hesitation is extremely efficient in the right situations. The strength bonus to the infliction check is thematically pretty neat, but I would also like to see a stat prerequisite to the ability: either Strength, Will, or Guile. It's a cool trait, but EVERYONE having it makes it less unique, and, in my own biased opinion, less interesting. When it's a 'fire and forget at the start of every team fight' button, it's no longer nearly as cool of a trait. It's just mandatory power.

TL;DR:

I believe Exaggerator should lose the refunded Momentum on successful Infliction, and should have a minor stat prerequisite to learn the trait. Optionally, but not in place of the previous suggestions, have the Hesitation level scale with the relevant stat like Motivation (Charisma) does.
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