06-19-2020, 01:56 AM
Combat is not supposed to be as real time as it appears and moving away from your opponent is not as quick as the equivalent time investment of 1m, so if there was an option to turn around it would have to be 1m, Corbies and Phenexes to some extent get to do this with Gain Air, Hyattrs with Dragon Hover, Anyone with a shield with guard (giving more usage to shields), you can equip a skyburn to gain the very same ability Corbies/Phenexes might have and even Cobra has a method in which to turn towards their opponent, meaning bigger attacks needs to be planned and prepared for, pretty much every single method I mentioned here has a 0FP Cost associated to it,
There could absolutely be a 1m turning option, but that gives a lot of power to Disengage/Snake Dancer and any other frontal defensive system again, the current way its setup is that you very will likely have an option to turn around with 1m, but it might not be worth it in the case of Charge's recent nerf (which im sure is not an intended interaction) and shukuchi costing more FP.
Also I think something to note out here is this gives a lot more viability to teleport movement as well, a Cobra User can use Bluebeo to assure that when they move backwards, their turning direction is not changed. (So long as you're clicking to move instead of using arrow keys)
Because of all the options I've listed, I'm skeptical on introducing a turning around option, as it kinda just pumps a bit more power into Cobra, and thats not the bandaid dodge needs right now when it comes to damage mitigation.
But also it makes not a lot of sense that we can't simply just turn around, maybe another "Maneuver: Turn" trait is needed for that, at least giving a tiny build cost to it.
There could absolutely be a 1m turning option, but that gives a lot of power to Disengage/Snake Dancer and any other frontal defensive system again, the current way its setup is that you very will likely have an option to turn around with 1m, but it might not be worth it in the case of Charge's recent nerf (which im sure is not an intended interaction) and shukuchi costing more FP.
Also I think something to note out here is this gives a lot more viability to teleport movement as well, a Cobra User can use Bluebeo to assure that when they move backwards, their turning direction is not changed. (So long as you're clicking to move instead of using arrow keys)
Because of all the options I've listed, I'm skeptical on introducing a turning around option, as it kinda just pumps a bit more power into Cobra, and thats not the bandaid dodge needs right now when it comes to damage mitigation.
But also it makes not a lot of sense that we can't simply just turn around, maybe another "Maneuver: Turn" trait is needed for that, at least giving a tiny build cost to it.