06-20-2020, 07:06 PM
To explain in a hopefully more understanding manner.
Skills that teleport you similar to Oaring's ground version or Vanishing strike count the target of the attack as a dense tile and disallow you from moving to that tile, creating incredibly awkward scenarios where using it as a 1 range attack to obtain positioning with is awkward/impossible.
For example:
Here's the normal targetting, you move towards 2 which is a free tile.
But shifting 2 over to the target (who would then be teleported to your old location) will disable you from actually using the skill.
which forces you to target the tile behind them, but because they teleport to your old location it creates a 1 tile gap that you cannot actually do anything with.
If specifically Oaring and Vanishing Strike could count the target of '1' as non-dense temporarily that could be a solution to the issue, appearing inside of people isn't an issue anymore as it usually shunts you out of that spot forcefully.
Skills that teleport you similar to Oaring's ground version or Vanishing strike count the target of the attack as a dense tile and disallow you from moving to that tile, creating incredibly awkward scenarios where using it as a 1 range attack to obtain positioning with is awkward/impossible.
For example:
Here's the normal targetting, you move towards 2 which is a free tile.
But shifting 2 over to the target (who would then be teleported to your old location) will disable you from actually using the skill.
which forces you to target the tile behind them, but because they teleport to your old location it creates a 1 tile gap that you cannot actually do anything with.
If specifically Oaring and Vanishing Strike could count the target of '1' as non-dense temporarily that could be a solution to the issue, appearing inside of people isn't an issue anymore as it usually shunts you out of that spot forcefully.