06-27-2020, 09:23 PM
Fair enough. I mention it because even in a 2v2, it's pretty present. 3v4 and 2v4. As I said, I've witness people 2 turns a team because their comrade died the previous turn.
GOD BLESS YOUR SOUL IF THEY USE MOBS.
I've run a 2v2 test with three Int build and one tank. The tank survived and I let it's Int build partner died. That's pretty much where the tank was able to get a double turn from it since the turn order now puts it first. The suggestion is to remove the Purple/Blue purple starting next round since it affects people with mobs such as summons, uneven teams, and so on.
I'm aware Dev is trying to prevent the two turn situation but this is only creating a lot more of them.
But yes Spo, I do agree with you there, to remove summons/Bots/Dark eyes/Shades from the player's turn order and move them to a bracket of their own.
GOD BLESS YOUR SOUL IF THEY USE MOBS.
I've run a 2v2 test with three Int build and one tank. The tank survived and I let it's Int build partner died. That's pretty much where the tank was able to get a double turn from it since the turn order now puts it first. The suggestion is to remove the Purple/Blue purple starting next round since it affects people with mobs such as summons, uneven teams, and so on.
I'm aware Dev is trying to prevent the two turn situation but this is only creating a lot more of them.
But yes Spo, I do agree with you there, to remove summons/Bots/Dark eyes/Shades from the player's turn order and move them to a bracket of their own.