06-27-2020, 10:01 PM
(06-27-2020, 07:24 PM)Maksimum_Fire Wrote: I could be misunderstanding it. In which case, I'll clarify how I'm understanding this.
>attack is made
>If snake dancer in attack area, hitcheck is made
>If pass, functions normally.
>If fail, snake dancer procs. Consumes charge 1 of Snake Dancer.
>New position w/ snake dancer dodge
>if AOE, hitcheck is made if snake dancer is still in AOE range.
>If pass, functions normally.
>If fail, snake dancer procs. Consumes charge 2 of Snake Dancer.
>If dancer is still in AoE range, they're struck.
This would be correct. And the main reason I'd consider it a buff and a nerf is solely because with how Cobra is now. Even if you only consume 1 dodge, if the AoE functions as two hits or you move and dodge into it again then the same thing occurs either way.
(06-27-2020, 07:24 PM)Maksimum_Fire Wrote: Now, instead of only being KDed while dodging the damage of a kadouha, I'll instead lose all my snake dancing charges, take full damage, and be KDed by kadouha. Grenades launched within range of a cobra user are guaranteed to hit, regardless of positioning or other stuff. Cyclone spear. Just about every class has a very solid AoE fall back option that they can hit cobra users with. I feel like it just invalidates snake dancer as a tool in more situations than it provides a boon.
However, if charge one successfully takes you out of Kahouda Range, then you just don't get hit by it in general. Nor KD'd. Grenades have timers now, but hand trigger exists. So manageable a bit. Cyclone Spear is a big one.
However, you're right in saying that it'll consume both your charges otherwise. Maybe making it a toggleable passive or an additional opt-in skill on the Cobra tree could do. But the intent wouldn't be to nerf it so that's a big bad. I just want it so that if you're not in the area in general or you dodge successfully away from a valid place to be hit, be it by basic, a skill that targets you or a tile targeter or a big AoE as a whole, then Snake Dancer simply should outright avoid it as a whole and not even let it proc, thus not giving anything more than momentum wasted on the attackers side at the expense of your Snake Dancer Charge(s).
I'unno how i'd manage that though outside of it being optional rather than an overwrite/fundamental change on the base level.