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(OUTDATED) Fern's Guide to Character Building
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Note: This thread is now outdated due to the most recent evasion rework. If you would like a more up-to-date tutorial, refer to Zerg's Guide for building!
 
DISCLAIMER: This guide assumes that you have done the in-game tutorial at the very start of the game. If you have not gone through it, I highly recommend doing so, as it will help you better understand what is written here. Additionally, this assumes that you use the SL2 Reckoning Calculator.

Click here if you want to download the SL2 Reckoning Calculator.

This guide may be updated sometimes. I will make a post every time I make a significant update to it.

It is mostly meant to help you learn how to make builds in the SL2 Calculator.

Wanting to make your character decent at fighting or have some kind of roleplay concept in mind that you're not sure how to set up mechanically? Say no more! This is a guide created by myself to help people understand how to make character builds.

Sigrogana Legend 2 is a game where you determine your character's gameplay abilities by choosing a combination of two classes from the available Class Board, in addition to investing stat points to help make your character better at other areas.

This thread includes a section for Beginner and an Advanced one. Only check out the Advanced section if you're interested in going more in-depth with character building. Now, without further ado... let's get to it!





BEGINNER BUILDING



There are four types of stat classifications:

  1. Base Stat: Your raw stat without any sort of mods applying to it.
  2. Modded Stat: Your stat with other mods adding to it (Example: in-game buffs, equipment, class bonuses...)
  3. Racial Base: Your race's starting base stats. Most races have different ones, in example, Imperialists have 4 Racial Base STR and Chatarans have 6. This is different from the first two stat types because it actually affects Diminishing Returns, which will be explained shortly.
  4. Scaled Stat: How much of your stat is effective. To put it in simple words, the more you invest into a stat past a certain point the less effective it actually becomes. This limiter begins at your character's Racial Base Stat + 40. (Example: Diminishing returns for Imperialists' STR begins past 44. You invest one point past that, and it becomes 44,9. You invest another, and it becomes 45.8... and so on. This is what Diminishing Returns means.)

You can see your Racial Base in-game by opening your Character Info screen (button at the top right of your in-game screen) and hovering over the stat names. Like so:

[Image: unknown.png]

The number to the left is your Racial Base, while the number to the right is how many Base Stat points you've added to it. This example has 47 base WIL!

You can also see your Scaled Stats in-game by clicking this button in the Character Info screen. Click it again to stop displaying them:

[Image: unknown.png]

With that in mind, let's get to business! Let's open the SL2 Calculator and take a peek at the menu we first get.

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The calculator allows you to spend 240 stat points, which is the max amount you can have at Level 60 (the max level you can get with ordinary player characters.

Keep in mind that you get 4 Stat Points per Level Up. You begin with 4 at Level 1. If we multiply 4 x 60 = 240. Quick maths!

I'll explain what each button in the screen does:
  • Race: You pick what race you're building for here. Once you select a Race, the calculator will automatically apply its racial stat bases to the screen.

  • Class: This is where you choose your character's Main Class. Each Main Class has a stat bonus to specific areas, so when you select one, it'll change your stats.

  • Monoclassing: Check this if you're using your Main Class as your Sub Class too. Monoclassing doubles the stat bonuses of your Main Class in addition to having other special gimmicks, which you can find through the game's skills in the Class Board.

  • Custom Modifiers: Here you put any stat modifiers you feel are relevant to your build.

  • Base Modifiers: With this, you can increase base stats manually, for whenever you may need it.

  • ElemATK: This allows to manually add Elemental ATK. Each element is tied to a stat. In the calculator, they're lined up with their respective stats for convenience. Every 4 points of Scaled WIL add +1 Elemental ATK across the board. Keep in mind that only Scaled Stats increase Elemental ATK, except for Luminary Element's case which will be explained shortly.

  • ElemRES: Your elemental resistance to that element. It reduces the damage you take from that element. Negative numbers mean that you're weaker to it... for example, if I had -25% Fire resistance, that means I get 25% Fire weakness.

  • Starsign: The blue square with the white circle at the top left. Starsign is a talent that you can find in-game by opening the Talent Screen and clicking the Occult section, then Astrology. It increases both your Elemental ATK and its respective stat, and becomes doubled during specific months. In the calculator, you can hover over the Starsigns to see what they affect.

  • Luminary Element: Only check this if you plan on using the Luminary Element trait that you can get in-game. This makes it so Scaled WIL no longer increases your Elemental ATK, and instead makes it so it's determined by your Modded WIL. The element that ends up scaling with your Modded WIL is determined by your Starsign (for example, if I have the Mars starsign and 70 Modded WIL, my Fire ATK becomes 70.)

  • Legend Aspects: The symbols at the top right. They increase their respective Base Stat and softcap for Diminishing Returns by 1. You can hover over them to see which stat they affect. Legend Aspects are attained through the use of Legend Inks, which you need the Legend Journal for. You can attain the journal at the top of the Nameless Shrine by talking with the NPC Asha when you're Level 60. This part of the menu is irrelevant to you if you don't plan on having a Legend Journal.

  • Dragon King Pieces: There are equipment pieces in the game part of a set called Dragon King. Only increase this if you plan on using them - they increase your STR and its softcap.

  • Essence: Only mess with this if you're playing a Vampire. This sets the amount of Essence you have. See Sanguine Crest's description in the game's racial skills for more details.

  • Rising Game: There's an innate used by Ghost, a Duelist class promotion that increases specific stats the more HP you lose. The amount of stats it affects depends on its rank level, which you can choose here. Caps at 5. NOTE THAT THIS SETS YOUR RISING GAME RANK, NOT IN-BATTLE LEVEL!

  • HP%: Sets the amount of HP the character is currently at. Useful for Rising Game calculations!

  • Total HP%: Changes the max HP your character supposedly has.

  • Custom HP: Sets HP mods. Some skills or equipment give you flat bonus HP. This is useful for that.

  • Custom MP: See above, but instead it's MP. Or FP, as known in-game.

  • Giant Gene: There's an enchant in-game called Giant Gene, which increases your max HP by 10% and your Torso's Weight by 50%. Tick this if you plan on using that.

  • Endurance: There's a passive in-game from the Hexer Class, promotion of Mage, that increases your max HP by 10%. Check the box if you plan on using it.

  • Weapon Calculations: This is for checking your weapon stats! I believe the menu it opens is pretty self-explanatory. Just set the weapon's scalings, stats, critical modifier and so on - the calculator will tell you how much hit, critical and damage you should roughly have.

  • Reduction: Opens a menu for damage reduction calculations. I highly advise to not tamper with this until you're more experienced with the game, because it can be confusing.

  • Traits: Opens a menu for traits that can affect your stats. As of this day, only the History traits can boost your Base Stats.

  • Stamps: Opens a menu for stamps that affect your stats, elemental resists and other things. You get stamps by doing Quests in-game, normally. STAT STAMPS ARE MODDED STATS, THEY DO NOT QUALIFY AS BASE STATS!

  • Print: This is for printing your stat point investment. I suggest saving it when you're done making your build so you can open it in Notepad! When you click it, it'll open a new menu that details the amount of points you put into each stat. Custom Modifiers are put next to the stat points invested in brackets. This menu also includes whether you accounted for Giant Gene, Main Class, Legend Aspects, Starsign, History... etc! I will give you a quick example.
[Image: unknown.png]

The print says STR: 30 (+6)
This means that I added 30 points to STR and I should be assuming I'm getting a +6 STR mod, from whatever equipment/status I was accounting for. So when you get to investing points in game with this one, it means that you have to add 30 points to STR.

Tips:
  • If you hold Shift and click the + or - buttons when spending points, it lets you multi-spend or multi-subtract! The same can be done in the SL2 Calculator.
  • Curious about how a Racial Skill works? You can go to the ASAGO banks in-game and check out their Race Board by clicking on it! Obviously it won't let you race swap, but it'll let you see details on other races. This is very helpful specially when it comes to making basic builds.
  • Aptitude gives you a +1 to all stats except itself per every 6 scaled, and increases your EXP gains by a %. Normally this is pretty wise to include in most builds you do, because it makes it much easier to afford stats on top of make you gain more EXP.

And that's it for the basics of making builds in the SL2 Calculator! I know it might seem a bit intimidating at first, but once you get the hang of it you can pretty much make builds in less than a few minutes. There's much more advanced stuff you can do for build optimization if you really want to go that far, but that'll be explained in a different post in this same thread. I hope this is useful!
[Image: Fern22.gif]
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(OUTDATED) Fern's Guide to Character Building - by Fern - 07-01-2020, 01:00 AM

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