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SL2 Mapping Environment (8/21/2020)
#6
The link in the post above is once again active.

The next version is being worked on still and will include 47-state autojoining for various tile types, which should make mapping terrain, cliffs, walls, and pathways much faster and easier. I'm currently in the process of converting some existing icons and turf types (a few each day between working on other things), as well as testing the autojoining matching, so once I feel like I have everything useful together, I'll upload it then.

That will probably be sometime this month (July).
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