07-05-2020, 12:17 AM
Agreed, daggers live and die by being able to hit the opponent. With how easy it can be for some builds to evade stack, you can very well end up in situations where you're just useless because you can't get enough hit compared to other weapons that have hit steroids. As was also mentioned in the OP, dagger autohits are... lackluster to say the least, so you can't really fall back on that if you run into a situation where you can't land your hits. Not to mention, even if they had decent autohits, most daggers are not going to have very high SWA anyway. Perhaps a talent exclusively for daggers to get increased hit, or as was mentioned before a hit passive in one of the rogue trees.
I think even buffing their base accuracy wouldn't be enough because even weapons like Vorpal Fang with 90 base accuracy struggle. Granted, I do think they should get a base accuracy increase across the board along with other changes--it only makes sense. Why would a dagger/knife be hard to aim with? It's a traditionally precise weapon.
I think even buffing their base accuracy wouldn't be enough because even weapons like Vorpal Fang with 90 base accuracy struggle. Granted, I do think they should get a base accuracy increase across the board along with other changes--it only makes sense. Why would a dagger/knife be hard to aim with? It's a traditionally precise weapon.