07-16-2020, 08:41 AM
(This post was last modified: 07-16-2020, 10:38 AM by Senna.
Edit Reason: Gramma. Added something to Terra.
)
Ki awoken getting some bonus sounds pretty nice, sure.
I'm not with it being unable to turn off though since it's supposed to be like Kaioken.
I'll add to Airide's Ki awoken bonus post.
ALL MENTIONED BELOW ARE WITH KI AWOKEN ACTIVE.
Dragon Gale: How about they ride the dragon? And hop off once they arrived at the targetted location. (1 tile from the location but leave the user airborne) Though who got hit while the Dragon travels to the location with the user is pushed aside, if they were airborne, it knocks them down.
Terra Strike: I'm okay with it getting a much longer range or, why not have it inflict Magnetize with a slight (half the travel tile) pull effect. A nice way to set up Setting Sun combos.
Setting Sun: With Ki awoken, it ignores evasion, armor as well as Cobra.
Sky Chariot: Gains a dash startup (Increase the range in a line, 5 tiles long. Movement skill). It affects the first mob it collides into. (Similar to Chaser, just with Sky Chariot effects when it collides)
Backflip: Launch the user airborne at the end of the flip.
Aid: Increase healing by Ki%. It becomes Ki% plus missing health percentage if the users it on themselves.
What wasn't mention, I pretty much agree with completely in Airide's post.
Allowing the class to synergize with itself better around Ki Awoken, similar to Verglas with Ice point guard and Boxer with their Sturm charging. Granting the class an identify outside of providing FP with one/two off abilities.
A nice little way to help set up combos and link into each other. And make Mono Monk worth using.