Those bonus interactions should all be default in my opinion. I think I posted somewhere that Monk's Dragon skills could be enhanced in melee range like they were before the rework.
- Dragon Gale inflicting a knockback then a single instance of magic Wind damage based on a higher percentage of Wind ATK. (200%)
- Terra Strike becoming an AoE when you target yourself, similar to Boxer's Felsmanege, bigger range, but with a pull effect tied to it.
I would rather Ki Awoken to be reworked into something more simple but effective:
- Ki Awoken consumes all Ki when used.
- Can only be used if you have at least a multiplier of 5 for Ki. (5, 10, 15, 20, 25, 30).
- For every round active, the effects of Ki Awoken are reduced by half. (Statistic bonuses only, HP consumption stays.)
- Each Ki level will multiply Ki Awoken's effects, as well as a bigger aura per level:
> Ki Awoken.
-- Increases all damage done and reduces all damage taken by 5% and drains 1% of your maximum HP every round until turned off.
> Ki Awoken x2.
-- Increases all damage done and reduces all damage taken by 10% and drains 3% of your maximum HP every round until turned off.
> Ki Awoken x4.
-- Increases all damage done and reduces all damage taken by 15% and drains 5% of your maximum HP every round until turned off.
> Ki Awoken x10
-- Increases all damage done and reduces all damage taken by 20% and drains 7% of your maximum HP every round until turned off.
> Ki Awoken x20
-- Increases all damage done and reduces all damage taken by 25% and drains 9% of your maximum HP every round until turned off.
> Super Ki Awoken.
-- Increases all damage done and reduces all damage taken by 30% and drains 11% of your maximum HP every round until turned off.
And finally.
- If Monk is your Main and Sub-Class, Ki Awoken's effects won't be reduced over rounds, and the HP depletion only happens once per three rounds.
or
- If Monk is Main and Sub-Class, effects are doubled, HP depletion is halved.
- Dragon Gale inflicting a knockback then a single instance of magic Wind damage based on a higher percentage of Wind ATK. (200%)
- Terra Strike becoming an AoE when you target yourself, similar to Boxer's Felsmanege, bigger range, but with a pull effect tied to it.
I would rather Ki Awoken to be reworked into something more simple but effective:
- Ki Awoken consumes all Ki when used.
- Can only be used if you have at least a multiplier of 5 for Ki. (5, 10, 15, 20, 25, 30).
- For every round active, the effects of Ki Awoken are reduced by half. (Statistic bonuses only, HP consumption stays.)
- Each Ki level will multiply Ki Awoken's effects, as well as a bigger aura per level:
> Ki Awoken.
-- Increases all damage done and reduces all damage taken by 5% and drains 1% of your maximum HP every round until turned off.
> Ki Awoken x2.
-- Increases all damage done and reduces all damage taken by 10% and drains 3% of your maximum HP every round until turned off.
> Ki Awoken x4.
-- Increases all damage done and reduces all damage taken by 15% and drains 5% of your maximum HP every round until turned off.
> Ki Awoken x10
-- Increases all damage done and reduces all damage taken by 20% and drains 7% of your maximum HP every round until turned off.
> Ki Awoken x20
-- Increases all damage done and reduces all damage taken by 25% and drains 9% of your maximum HP every round until turned off.
> Super Ki Awoken.
-- Increases all damage done and reduces all damage taken by 30% and drains 11% of your maximum HP every round until turned off.
And finally.
- If Monk is your Main and Sub-Class, Ki Awoken's effects won't be reduced over rounds, and the HP depletion only happens once per three rounds.
or
- If Monk is Main and Sub-Class, effects are doubled, HP depletion is halved.