07-23-2020, 04:42 PM
I don't quite understand why these boots are overtuned to such a degree. They grant almost 20% blunt resistance and basically counter all forms of knockdown in the game — one of tank builds' biggest weaknesses. Pair an Elytra with Kip Up from Marital Artist or Roc's Rise from Firebird, and you get one of the more annoying setups right now, especially if you're dodgy and you risk losing Evasion for simply attempting a knockdown.
I'm not sure if it's intended, but Raijinken → Sharenzan and Rising Tide → Chaser trigger Elytra's knockdown effect, despite the fact it pushes the user outside of 1 range and ignores knockback immunity because they're airborne.
I think most of issue lies with the free knockdown counter which can possibly be remedied by instead basing the activation on some kind of UL percent chance, rather than a consistent 100% chance. Or perhaps, the knockdown counter effect can be negated if the user is airborne.
The blunt resistance granted could honestly also be toned down to UL, a max of 12% instead of 18%, and still will be considered good.
I'm not sure if it's intended, but Raijinken → Sharenzan and Rising Tide → Chaser trigger Elytra's knockdown effect, despite the fact it pushes the user outside of 1 range and ignores knockback immunity because they're airborne.
I think most of issue lies with the free knockdown counter which can possibly be remedied by instead basing the activation on some kind of UL percent chance, rather than a consistent 100% chance. Or perhaps, the knockdown counter effect can be negated if the user is airborne.
The blunt resistance granted could honestly also be toned down to UL, a max of 12% instead of 18%, and still will be considered good.