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About RP vs Mechanics (RP "Freedoms")
#3
I'd rather look at this as sort of scale, personally. There's such a thing as being -too- creative in a structured RP environment like SL2. People commonly forget that this isn't a 100% Free form RP. Lore and such are in place as guidelines to give the overall RP a feeling of cohesiveness and not more like a giant clusterfuck of various fantasy elements people can find/come up with. It's made to give the RP a bit of a more immersion as you realize and understand the limits of the lore. In a way, people who find a way to do what they desire within the lore seem a bit more creative to me than the ones that go,"LOL well, my character can possess people because he ate a forbidden fruit found at the bottom of the sea.". Personally I enjoy seeing the antics of 3-5, but I'm not exactly bored with the 2s either. 1 and 6 are the most odd to RP with, as they seem to be in their own little "world" even when Dev explicitly states that such a thing is Lore breaking. I can deal with both though as long as they are able to be reasoned with. At the end of the day, the main thing i'm concerned about is the true Logic of their RP. If it's completely random and unthought out, then It will discourage me from RPing with them further or as much. However,if it is a well planned and at least somewhat easy to explain with the boundaries of lore, they then in fact interest me further.
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