08-13-2020, 06:00 AM
@spo, at the end of my commentary I mentioned a solution of only three procs per turn, max- which would curb any sort of nonsense with multishot weapons people might be worried about. Multishot weapons also tend to have relatively low base power(notably quickdraw, especially) and as such wouldn't come out that overwhelming, I think. Once per attack instance is also fine, it makes it not really a useful enchant for multshots due to aforementioned low base power... But it would make it still flow nicely with melee and ranged weapons of other types.
In general, though, I'm more in favor of Miller's suggestion of a max of three procs per instance. I think making that the case would allow for not only multishots to effectively use it without becoming excessive, but also allow stylish sidecut setups or a Crash Potion combo.
@Miller I was a little tentative to propose it, but I totally agree with just giving crit a small boost. It leaves Vorpal as still the most consistent crit booster but it makes this an actually competing point with it, in combination with a cool AoE effect. +5 crit seems just right.
In general, though, I'm more in favor of Miller's suggestion of a max of three procs per instance. I think making that the case would allow for not only multishots to effectively use it without becoming excessive, but also allow stylish sidecut setups or a Crash Potion combo.
@Miller I was a little tentative to propose it, but I totally agree with just giving crit a small boost. It leaves Vorpal as still the most consistent crit booster but it makes this an actually competing point with it, in combination with a cool AoE effect. +5 crit seems just right.