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Fleeing in PVP
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"[url=http://neus-projects.net/viewtopic.php?p=3890#p3890 Wrote:Rendar » Thu Jan 22, 2015 6:33 pm[/url]"]So. Fleeing in PVP is a bit imbalanced, especially if its IC pvp. The speedy party member stands on the edge of the map as a guy surrounded by 3-4 people whom atleast 3 of which get to act before the surrounded person does... but that speedy party leader just flees and they get out scott free and RP free because "lol logic."

I suggest that Fleeing in PVP work that anyone can flee but they just get drawn out of the battle, forcing anyone left to keep on fighting.

Tacticians, in turn, would get a buff to their 'Timely Withdrawal' where if the tactics rank is high enough they withdraw everyone upon an on-their-turn flee. Even KO'd people via smoke bombs, etc.

All the current fleeing system does is "Make sure the speedy guy is the party leader before we fight."

I'd honestly like it if fleeing in general worked this way.

IE; anyone who's not a party leader gets booted from the party when they flee.
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