Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
I get knocked down, but do I get back up again
#6
I'm in the personal opinion that, as these situations happen more to uncontrolled knockdowns (where there's no momentum cost or action use by the inflicter) that this change would be unneeded. A reactionary effect that costs no momentum or actions has that exact advantage- and should have a suitable disadvantage of not always being the best time to use it, as opposed to decisions made on the part of the player that are controlled, but thus cost more.
[Image: 7y3oPuY.png]
[-] The following 1 user Likes Sawrock's post:
  • Joseph Jostar
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord