08-18-2020, 03:27 AM
This is just personal preference so if I'm outnumbered in this opinion I won't be too peeved but I kinda prefer classes having way more skills than you can spend SP on. Hexer being the prime example- there's so many ways you can build hexer; no two hexers are going to perform the same. You could have a high-crit hexer who stacks statuses for extra damage/crit, you could be an infliction hexer who spreads and locks status effects, you could be a hexer who uses invocations and shields the map over, or a blend of any options available, with many being highly viable.
Another example I'd like to see of this would be Void Assassin with more on-hit dagger skills or skills to support daggerplay without void, so that that kind of mix-and-matching would be possible with them too.
In the end, I feel it creates a more mechanically creative atmosphere where a class just doesn't do X role, but have a theme for a base and can spread out farther for a multitudes of ways to play.
Another example I'd like to see of this would be Void Assassin with more on-hit dagger skills or skills to support daggerplay without void, so that that kind of mix-and-matching would be possible with them too.
In the end, I feel it creates a more mechanically creative atmosphere where a class just doesn't do X role, but have a theme for a base and can spread out farther for a multitudes of ways to play.