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SP Eating Classes
#2
This is just personal preference so if I'm outnumbered in this opinion I won't be too peeved but I kinda prefer classes having way more skills than you can spend SP on. Hexer being the prime example- there's so many ways you can build hexer; no two hexers are going to perform the same. You could have a high-crit hexer who stacks statuses for extra damage/crit, you could be an infliction hexer who spreads and locks status effects, you could be a hexer who uses invocations and shields the map over, or a blend of any options available, with many being highly viable.

Another example I'd like to see of this would be Void Assassin with more on-hit dagger skills or skills to support daggerplay without void, so that that kind of mix-and-matching would be possible with them too.

In the end, I feel it creates a more mechanically creative atmosphere where a class just doesn't do X role, but have a theme for a base and can spread out farther for a multitudes of ways to play.
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Messages In This Thread
SP Eating Classes - by Mr.SmileGod - 08-17-2020, 11:00 PM
RE: SP Eating Classes - by Sawrock - 08-18-2020, 03:27 AM
RE: SP Eating Classes - by Mr.SmileGod - 08-18-2020, 07:47 AM
RE: SP Eating Classes - by Senna - 08-18-2020, 10:02 AM
RE: SP Eating Classes - by MakeshiftWalrus - 08-18-2020, 03:46 PM
RE: SP Eating Classes - by Lonestar - 08-18-2020, 04:23 PM
RE: SP Eating Classes - by Autumn - 08-18-2020, 04:58 PM
RE: SP Eating Classes - by Maksimum_Fire - 08-18-2020, 06:01 PM
RE: SP Eating Classes - by Perdition - 08-18-2020, 07:12 PM
RE: SP Eating Classes - by Mr.SmileGod - 08-18-2020, 08:08 PM
RE: SP Eating Classes - by Lolzytripd - 08-20-2020, 02:23 AM
RE: SP Eating Classes - by Shujin - 08-29-2020, 03:35 PM

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