08-18-2020, 08:08 PM
I get what people are saying about there being choices you have to make in how you make your build / choose skills, but I'm personally of the opinion that skills that have a 5 point investment are a bit high. It was the standard back when classes had fewer skills on average, like with examples such as Arbalest. But as time goes on, more classes gain more skills, with only a few exceptions such as Rune Mage.
Again, in line with what happened to Boxer, I feel the standard investment for a skill should be lowered to 3, with 5 remaining for certain skills. Invocations in Hexer would be fine being left at 5, probably. Though maybe lowering others to 3, for example. Boxer I can't exactly read as far as why certain skills got reduced while others didn't, but still.
Like I said, choice is great, but when some classes can be fully obtained without so much as a destiny, while others have enough SP cost to not be able to get half of the skills with a destiny, I feel like certain costs should be shifted a bit. And doing so wouldn't be a huge change for the simple fact that skill slots are still a limiting factor on how much you can cram into your build anyway.
Again, in line with what happened to Boxer, I feel the standard investment for a skill should be lowered to 3, with 5 remaining for certain skills. Invocations in Hexer would be fine being left at 5, probably. Though maybe lowering others to 3, for example. Boxer I can't exactly read as far as why certain skills got reduced while others didn't, but still.
Like I said, choice is great, but when some classes can be fully obtained without so much as a destiny, while others have enough SP cost to not be able to get half of the skills with a destiny, I feel like certain costs should be shifted a bit. And doing so wouldn't be a huge change for the simple fact that skill slots are still a limiting factor on how much you can cram into your build anyway.