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where's my HAND
#8
Volcanic enchant applies only once per turn regardless of how many attacks, and making both enchantments just feels like a pitfall. Rampaging only gets two stacks, total, so it's fully stacked off of the first basic attack. There are advantages to that, but it's not such a big deal as I think is implied here.

Also, Elemental Overtime builds are silly and need to be recognized as a meme build, not something that actually dominates in the meta. Typically they involve Shock Collar for Impure Element, a strategy that's easily thwarted by Burn status or simply by going before the Overtimer, and it's a build that requires squishy stats, and a 6m buff. On top of that, you need to hit your target, crit your target, and your target needs to not resist either lightning or wind or your physical damage type. Then, and only then, if you didn't have to move more than a few squares to get into range, you can burst in some damage on a single target.

Compare with an Isenshi bot that can quite easily shit out 1k damage per turn in a wide area with HSDV, or, with Charge Mind, which is a better comparison: literally do more than three thousand damage in an AoE. And you don't rely on Crits, or even on proper hits- you just lost 300 to 900 damage from evasion- and even if someone Resists you, you still pop your combo off. And it can do all this while running tank stats.

I think it's just unreasonable to call a VA/Evo meme build that catches people off-guard from time to time and is easily shut down as meta-defining enough to imply Twin Dance applying on basic attack skills would be too scary, especially since the only skill that'd get applied for that combo would be Cutthroat. This is a minor, quality of life change, that lets you initiate such combos with skills instead of sticking to only unga bunga basic/sub attacks.

And on the flipside from giving leeway for botched hits or crits, fleur gives leeway against elemental resistance. Even if someone resisted your Slash hanging, you have 2m of leeway to flex around. They have strengths in different areas and weaknesses in different areas, but fleur is just universally applicable because it applies to basic attack skills and not just basic attack/sub attack.

What would Fleur be like if it didn't apply to sidecut, hanging, warp strike, pinball, cutthroat, geldoren- all of those skills?
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Messages In This Thread
where's my HAND - by Maksimum_Fire - 08-25-2020, 04:52 AM
RE: where's my HAND - by EenKogNeeto - 08-28-2020, 10:13 PM
RE: where's my HAND - by Autumn - 08-28-2020, 10:17 PM
RE: where's my HAND - by Trexmaster - 08-28-2020, 11:11 PM
RE: where's my HAND - by Maksimum_Fire - 08-30-2020, 07:39 PM
RE: where's my HAND - by Maksimum_Fire - 08-31-2020, 02:13 AM
RE: where's my HAND - by Autumn - 08-31-2020, 03:12 AM
RE: where's my HAND - by Maksimum_Fire - 08-31-2020, 04:37 AM
RE: where's my HAND - by Autumn - 08-31-2020, 05:03 AM
RE: where's my HAND - by Maksimum_Fire - 08-31-2020, 05:25 AM

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