09-02-2020, 11:04 PM
Honestly, I've never felt all that limited in skill pool, even on DH, a high skill-pool cost class(to my understanding?) that ran zero skill and zero guile- and no tome. Anecdotal, and I also just accepted that I couldn't have some of the options available to the classes I had- but regardless, I feel like it's really not that imposing.
It's not the same topic as skill point allocation, but I see it in a similar light. You lose some options, you gain some others. I don't think this is any sort of urgent change.
That said, it'd certainly make a more new-player friendly experience, due to making it much easier to build these high-skill pool cost classes. So while I personally don't think it's all that necessary, and could encourage the skill-pool-less gouge builds that are already popular- it provides ease of access to new players, and I wouldn't disapprove of that I guess.
It's not the same topic as skill point allocation, but I see it in a similar light. You lose some options, you gain some others. I don't think this is any sort of urgent change.
That said, it'd certainly make a more new-player friendly experience, due to making it much easier to build these high-skill pool cost classes. So while I personally don't think it's all that necessary, and could encourage the skill-pool-less gouge builds that are already popular- it provides ease of access to new players, and I wouldn't disapprove of that I guess.