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Two turn r us
#1
Attempt number two.

Back at it like I never left. Two turning exist and is quite strong in the current turn order.

How often someone is two turned? It happens often in 1v1 if mob support were used and 2v2. It also happens in 4v4/3V3 but that only happens if the enemy team wipes out one/two opponents.

Is it possible to know if you're about to be two turned? Very much so. At the moment, it's a disadvantage to be faster in battles. To know? Once you're outnumbered, A two-turn is coming if the enemy team goes first. Just by reading who's going last and knowing your order in the turn system, you can simply move into position and proceed to prepare your strongest/powerful skill or weaken them from the incoming burst. (Such as Knocking them down or High speed words and Etc.)

Can it be countered? If you don't have something to immobilize them prior? Your only other bet is a well-placed skip at a certain time. Whereas they're not close enough. Outside of those two? No.

Visual example? This is for a 1v1 since its much harder to gather the team for more. It works the same nonetheless.
[Image: MI1Pvo2nSOK-Gj78LIelmA.png?width=853&height=434]

[Image: ieKH1ys0Rbqa3uvpR9_lBw.png?width=856&height=434]

[Image: iJEY7clkSDmSmevW7inEbg.png?width=842&height=434]

[Image: NSuxlBj_R8W6xQLbqhHHkg.png?width=851&height=434]

[Image: mAB8ZHAbQS2ZpXxz_AHPEA.png?width=853&height=434]

[Image: pmD9eIYMQJudFCrYum09Xg.png?width=419&height=434]

_____________________________
It's a sad day when a summoner or Engineer is faster than their foe. They're forced to be two turned no matter what if they choose to summon a youkai or bot. They can only hope their tankie enough to withstand the incoming punishment or hope they don't have options to remove/reduce their reduction for the incoming punishment.
So how to go about fixing this? I have two suggestions really.
Firstly, mobs such as summons, bots, and Etc. Similar to the butterflies, let them not affect the turn order team switch around.
Now for players that will more likely be two turned, I would suggest the player's turn order remain static once it has been decided during the Deployment Phase (Or round one). Anyone that was to join the battle after that point will be added beneath the person that goes last on their team.

Team 1
Team 2
Team 1
Team 2

Someone joins teams 2.

Team 1
Team 2
Team 1
Team 2
New Team 2

Someone joins teams 1.

Team 1
Team 2
Team 1
Team 2
New Team 1
New Team 2



So I'd like to hear what the others think about this suggestion? What else would they like to add to it and so on.
[Image: BAWqB6P.png]
[Image: fa5d9fd2e3f77f27206bb134638b5f28.png]
[-] The following 2 users Like Senna's post:
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Messages In This Thread
Two turn r us - by Senna - 09-05-2020, 10:26 PM
RE: Two turn r us - by SolAndLuna - 09-06-2020, 12:18 AM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 02:16 AM
RE: Two turn r us - by Autumn - 09-06-2020, 02:51 AM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 03:57 AM
RE: Two turn r us - by Autumn - 09-06-2020, 05:28 AM
RE: Two turn r us - by FatherCrixius - 09-06-2020, 01:55 PM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 05:28 PM
RE: Two turn r us - by Autumn - 09-06-2020, 06:04 PM
RE: Two turn r us - by SolAndLuna - 09-06-2020, 06:35 PM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 07:07 PM
RE: Two turn r us - by Kameron8 - 09-06-2020, 08:13 PM
RE: Two turn r us - by Autumn - 09-06-2020, 08:35 PM

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