09-06-2020, 02:16 AM
yeah, uh, this thread is a lot of what needs to be said. Thank you all v much.
New turn order still has half a dozen different issues that make PvE much messier than it used to be, and make pvp.... Less fun. For most everyone, from what I can tell.
Solandluna and Senna have covered some important things., so I won't try to re-cover them. But I am gonna call out something small, in addition to this.
Quickdraw passive is monstrously unreliable now since it relies on acting before an enemy. If I'm in a team fight and there's an engineer, a tactician, or a summoner on my team? I can't guarantee the passive from the get go. If we take an enemy down? I lose the passive against one of the enemies.
This stands out especially in PvE and boss fights I want to mention. It's kinda miserable. Combine that with the fact that having more rounds is less important nowadays, and really, it's better to just run Handguns, Autopistols, or Ryesers for akimbo builds. BoNR is good for akimbo as well, but it fills an entirely different niche so I don't think about it much.
Quickdraw's mechanics aren't the only thing that struggles from this, even if it's the most obvious. Effects with low durations(i.e.Silences, especially against heron feathers) lose all usability against opponents that are faster, and when opponents that are slower often become faster than people literally *building* to be fast....
Well, that sucks.
tl;dr if current turn order is here to stay, pls fix status duration effects and weapon passives, specifically calling out quickdraw.
New turn order still has half a dozen different issues that make PvE much messier than it used to be, and make pvp.... Less fun. For most everyone, from what I can tell.
Solandluna and Senna have covered some important things., so I won't try to re-cover them. But I am gonna call out something small, in addition to this.
Quickdraw passive is monstrously unreliable now since it relies on acting before an enemy. If I'm in a team fight and there's an engineer, a tactician, or a summoner on my team? I can't guarantee the passive from the get go. If we take an enemy down? I lose the passive against one of the enemies.
This stands out especially in PvE and boss fights I want to mention. It's kinda miserable. Combine that with the fact that having more rounds is less important nowadays, and really, it's better to just run Handguns, Autopistols, or Ryesers for akimbo builds. BoNR is good for akimbo as well, but it fills an entirely different niche so I don't think about it much.
Quickdraw's mechanics aren't the only thing that struggles from this, even if it's the most obvious. Effects with low durations(i.e.Silences, especially against heron feathers) lose all usability against opponents that are faster, and when opponents that are slower often become faster than people literally *building* to be fast....
Well, that sucks.
tl;dr if current turn order is here to stay, pls fix status duration effects and weapon passives, specifically calling out quickdraw.