09-06-2020, 02:51 AM
Quickdraw's weakness is when you cannot be above your opponent in turn order yes, there's no need to change its effects given with it you'll be faster than at least 6 of the 8 maximum player combatants at any point, or however many monster combatants, so to say its monstrously unreliable now is an overstatement since it only applies to 1v1s where your opponent can cheese turn order in a deliberate way. (Like with Dullahan's Soul Burn)
If you want my opinion, turn order should be static from the get-go, as proposed by another user in the past, turn order wildly fluctuating when characters begin to die is the biggest offender of literally all of them, as skip can be used to mitigate the effects of youkai turns. (Though I wager youkai should have mini-turns like the papilion butterflies were proposed to once)
That would mostly mean that if you for some reason started as slot 3 on your team, you would remain within the same bracket as slot 3 of the enemy team, the largest more unpredictable gripes of the turn order system are due to this shifting flow when people start dying, making zerging the dodgy a little less valuable than before.
If you want my opinion, turn order should be static from the get-go, as proposed by another user in the past, turn order wildly fluctuating when characters begin to die is the biggest offender of literally all of them, as skip can be used to mitigate the effects of youkai turns. (Though I wager youkai should have mini-turns like the papilion butterflies were proposed to once)
That would mostly mean that if you for some reason started as slot 3 on your team, you would remain within the same bracket as slot 3 of the enemy team, the largest more unpredictable gripes of the turn order system are due to this shifting flow when people start dying, making zerging the dodgy a little less valuable than before.