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Two turn r us
#7
Obligatory boxer post, but after some events today I have no intention to be serious.

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Your faster than the sack of lard below you, it's one on one.

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You press blue button and go forwards, all is cool so far.
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Error Numero uno: The enemy is smart, and knows how to cheese you.



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The one initiative sack of potatoes now punishes your 3m refund with 7m refunds of their own. Better results with less momentum skills, but 4m -> 3m skills also work, and vice versa.
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This works so effectively because it punishes one of the only movement tools boxer has, if they geist Korken the previous turn, as is common, they will be unable to move without expending schwarz- and are guaranteed to be unable to geist. A niche way to abuse the new systems, and isn't too well known about thus far.

Error 2: You equiped muunden you complete and utter buffoon.

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I refuse to put a point into this, even for demonstration purposes, so you'll have to use your imagination.
In brief, Muunden forces you to the bottom of the turn order as a skip would, meaning if you use it on a dreii you've not only shot yourself in the foot, but given the enemy an additional turn to dance around your geist. Generally these bad match ups were already not in your favor, as if your in a position to be dreii'ing your probably weren't in good position to begin with. Again, something to be cautious about.

Option three : Your being cheesed by Grandupper and effectively three turned: A combination of option one and new turn order interacting funky with grandupper.
For this to work, you need to be faster than the enemy: Employ trick one if needed.

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Fegen -> Grandupper, they were unable to geist after your proc last turn, and if they korkened- impossible to move.

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Heal like it's a 'spar'.
And like that, an enemy boxer has lost up to 2 full turns, and potentially has to recover from a KD.

Tldr uh
New initiative system is wack and allows some really weird shit. There's probably ways to abuse this, but I don't care enough to do anything comprehensive test wise. A static system would prevent the first niche thing from being exploited, but I would hope to see an exception for grandupper, because the enemy should be allowed to play. I unironically think the new turn system, while making no sense, has a higher skill ceiling and incentivizes people to prioritise their targets carefully in team fights- And were it a core principal of the fighting system and not on an rp game, I'd be all for keeping it unchanged. Otherwise it feels pretty shitty when combined with Knockdown, grandupper, ect, and makes statuses like stun or dullahans self stun actual fucking buffs. Like I said, not intuitive, but mechanically interesting I guess.
[Video: https://youtu.be/dUTH39_YaFk]
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DEV: Don't use such large images in your signature.

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Messages In This Thread
Two turn r us - by Senna - 09-05-2020, 10:26 PM
RE: Two turn r us - by SolAndLuna - 09-06-2020, 12:18 AM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 02:16 AM
RE: Two turn r us - by Autumn - 09-06-2020, 02:51 AM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 03:57 AM
RE: Two turn r us - by Autumn - 09-06-2020, 05:28 AM
RE: Two turn r us - by FatherCrixius - 09-06-2020, 01:55 PM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 05:28 PM
RE: Two turn r us - by Autumn - 09-06-2020, 06:04 PM
RE: Two turn r us - by SolAndLuna - 09-06-2020, 06:35 PM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 07:07 PM
RE: Two turn r us - by Kameron8 - 09-06-2020, 08:13 PM
RE: Two turn r us - by Autumn - 09-06-2020, 08:35 PM

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