09-06-2020, 07:07 PM
@spo I think we understand the game very differently, you're right. We can debate it at another opportunity.
My point wasn't to talk about evade, though I did rail off into that when Evasion was brought up as a counter method- but more Initiative.
@Luna Yeah, that'd be on me, sorry for that. I see Celerity as being tied with Initiative, and Initiative not being a very functional mechanic is what usually dominates my interest for turn order discussions. There are a lot more issues than just that, though, so I'll try to keep it to those.
The issues brought up by Crixius definitely need to be addressed. A static turn order would be a clean way to handle a lot of smaller problems with Turn Order, and I hope that's what we wind up seeing. Big agree.
My point wasn't to talk about evade, though I did rail off into that when Evasion was brought up as a counter method- but more Initiative.
@Luna Yeah, that'd be on me, sorry for that. I see Celerity as being tied with Initiative, and Initiative not being a very functional mechanic is what usually dominates my interest for turn order discussions. There are a lot more issues than just that, though, so I'll try to keep it to those.
The issues brought up by Crixius definitely need to be addressed. A static turn order would be a clean way to handle a lot of smaller problems with Turn Order, and I hope that's what we wind up seeing. Big agree.