09-14-2020, 08:43 PM
(This post was last modified: 09-14-2020, 08:52 PM by Snake.
Edit Reason: E
)
> Evasion reduces damage by 35% if you main class a Rogue, Martial Artist, Archer or Duelist. (Or just change it to 35% default tbh. I don't mind either.)
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> Cobra Stance (1 SP) - Changes base movement to Teleport while active.
- Snake Dancer (2 SP) reduces damage by 10% instead of 100%, when activated (this stacks with Evasion). Adrenaline Burn: You jump away X extra tiles away from your enemy, based on your Adrenaline (and using Warp Strike's animation, please). Each proc reduces Adrenaline by 2.
- Winged Serpent (5 SP) will only cost 0M if you used Leaping Lizard, Nitrogen Drop or Rising Tide before it.
- Leaping Lizard (1 SP) grants a buff that reduces Winged Serpent's momentum cost to 0M.
- Descending Uroboros (3 SP) may inflict knockdown if you are airborne and the enemy is not. (Luck-based chance). If the enemy is also airborne, it won't require it. Adrenaline Bonus: Increases Knockdown's infliction by 10% per Adrenaline rank.
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> Matador Stance (1 SP) - Base Rage Energy becomes 400.
- Know No Pain (5 SP) No longer reduces Armor. Effects are reduced based on Armor type. (20 physical damage if Unarmored, 10 if Light Armor, 5 if Heavy Armor) Adrenaline Bonus: If you are Guarding, reduces the first physical damage instance taken by an extra 15% (+10% per Adrenaline rank), after a small minigame of rock paper scissors between attacker and defender. If you lose, nothing happens and you are Guard Broken.
- Retaliate (5 SP) If done on a non-player enemy, reduces the target's DEF/RES by 20% (+10% per 100 Rage Energy consumed) for 5 rounds. Adrenaline Burn: Heals the Demon Hunter by 10% of the damage done. (+10% per Adrenaline rank). Resets Adrenaline to 0 after using.
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> Reaver Stance (1 SP) - Grants a temporary buff that reduces momentum of Desperado Stance's offensive skills by 1. (Effect has a 2 round CD)
- Rising Tide (5 SP) grants a buff that reduces Winged Serpent's momentum cost to 0M. Scaling reduced to 130% max.
- Combination Fighter (2 SP) grants an Adrenaline gauge (Dull / Calm / Blooming / Awesome / Smoking), which is used up by other Demon Hunter skills.
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> Desperado Stance (1 SP) - Grants a temporary buff that reduces momentum of Reaver Stance's offensive skills by 1. (Effect has a 2 round CD)
- Lead Storm (5 SP), Adrenaline Bonus: Fires 1 extra attack per 2 Adrenaline gauge.
- Wild Ride (5 SP), if there are no enemies beyond the target, you will fire at it instead for half the damage.
- Nitrogen Drop (5 SP) grants a buff that reduces Winged Serpent's momentum cost to 0M.
- Bullet Barrier (2 SP), Adrenaline Burn: Deflects 1 additional shot per Adrenaline gauge. Reduces Adrenaline gauge by 1 every time it procs.
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New Innate Skill: Daring Devil
- A Demon Hunter thrives in taking risks. Efficiency be damned, you're in for a showtime. If you are wearing Unarmored Torso, a Gun and a Sword, each stance will have bonus statistics attributed to them.
> Reaver Stance will increase SWA of melee weapons by Demon Hunter's class level. (Doubled if DH is main/sub)
> Desperado Stance will increase Hit of ranged weapons by Demon Hunter's class level. (Doubled if DH is main/sub)
> Cobra Stance will refund 3M when you move towards an enemy, once a round. (No per-round limitations if DH is main/sub)
> Matador Stance will grant Guard LV70 until your next round when used. (You cannot be Guard Broken if DH is main/sub)
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What do you all think?
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> Cobra Stance (1 SP) - Changes base movement to Teleport while active.
- Snake Dancer (2 SP) reduces damage by 10% instead of 100%, when activated (this stacks with Evasion). Adrenaline Burn: You jump away X extra tiles away from your enemy, based on your Adrenaline (and using Warp Strike's animation, please). Each proc reduces Adrenaline by 2.
- Winged Serpent (5 SP) will only cost 0M if you used Leaping Lizard, Nitrogen Drop or Rising Tide before it.
- Leaping Lizard (1 SP) grants a buff that reduces Winged Serpent's momentum cost to 0M.
- Descending Uroboros (3 SP) may inflict knockdown if you are airborne and the enemy is not. (Luck-based chance). If the enemy is also airborne, it won't require it. Adrenaline Bonus: Increases Knockdown's infliction by 10% per Adrenaline rank.
--
> Matador Stance (1 SP) - Base Rage Energy becomes 400.
- Know No Pain (5 SP) No longer reduces Armor. Effects are reduced based on Armor type. (20 physical damage if Unarmored, 10 if Light Armor, 5 if Heavy Armor) Adrenaline Bonus: If you are Guarding, reduces the first physical damage instance taken by an extra 15% (+10% per Adrenaline rank), after a small minigame of rock paper scissors between attacker and defender. If you lose, nothing happens and you are Guard Broken.
- Retaliate (5 SP) If done on a non-player enemy, reduces the target's DEF/RES by 20% (+10% per 100 Rage Energy consumed) for 5 rounds. Adrenaline Burn: Heals the Demon Hunter by 10% of the damage done. (+10% per Adrenaline rank). Resets Adrenaline to 0 after using.
--
> Reaver Stance (1 SP) - Grants a temporary buff that reduces momentum of Desperado Stance's offensive skills by 1. (Effect has a 2 round CD)
- Rising Tide (5 SP) grants a buff that reduces Winged Serpent's momentum cost to 0M. Scaling reduced to 130% max.
- Combination Fighter (2 SP) grants an Adrenaline gauge (Dull / Calm / Blooming / Awesome / Smoking), which is used up by other Demon Hunter skills.
--
> Desperado Stance (1 SP) - Grants a temporary buff that reduces momentum of Reaver Stance's offensive skills by 1. (Effect has a 2 round CD)
- Lead Storm (5 SP), Adrenaline Bonus: Fires 1 extra attack per 2 Adrenaline gauge.
- Wild Ride (5 SP), if there are no enemies beyond the target, you will fire at it instead for half the damage.
- Nitrogen Drop (5 SP) grants a buff that reduces Winged Serpent's momentum cost to 0M.
- Bullet Barrier (2 SP), Adrenaline Burn: Deflects 1 additional shot per Adrenaline gauge. Reduces Adrenaline gauge by 1 every time it procs.
--
New Innate Skill: Daring Devil
- A Demon Hunter thrives in taking risks. Efficiency be damned, you're in for a showtime. If you are wearing Unarmored Torso, a Gun and a Sword, each stance will have bonus statistics attributed to them.
> Reaver Stance will increase SWA of melee weapons by Demon Hunter's class level. (Doubled if DH is main/sub)
> Desperado Stance will increase Hit of ranged weapons by Demon Hunter's class level. (Doubled if DH is main/sub)
> Cobra Stance will refund 3M when you move towards an enemy, once a round. (No per-round limitations if DH is main/sub)
> Matador Stance will grant Guard LV70 until your next round when used. (You cannot be Guard Broken if DH is main/sub)
--
What do you all think?