09-17-2020, 08:35 PM
There isn't much you can do to dodge that it doesn't already do currently. As it stands now, dodge already feels like just another means to "tank", just you're trading def and res for cel and luck. Functionally, you're pumping up stats to achieve DR against skills and spells. Yes, you can dodge basic attacks, but with the game being so autohit focused that doesn't end up happening much in practice. Not to mention how swingy hit vs evasion ends up being. Someone either goes all in on hit and your evade vs their basics is near useless or they go all in on evade and your hit doesn't matter.
There's nothing that can really be done about that, though, because you can only either hit someone or not. There's no middle ground there. When it comes to tweaking Evasion DR, there's a fine line to be had there. With enough DR can essentially become a tank that also just ignores basic attacks.
There's nothing that can really be done about that, though, because you can only either hit someone or not. There's no middle ground there. When it comes to tweaking Evasion DR, there's a fine line to be had there. With enough DR can essentially become a tank that also just ignores basic attacks.