Poll: What should Sky Chariot be changed, if you think it should?
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Cost 20 Ki, keep as is otherwise.
0%
0 0%
Cost 15 Ki, Add three turn CD on KD effect.
50.00%
8 50.00%
Cost 10 Ki, Make Knockdown apply after damage, not before.
31.25%
5 31.25%
Doesn't need to be changed.
18.75%
3 18.75%
Total 16 vote(s) 100%
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Super Grand Lariat Chariot [Sky Chariot Change]
#1
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You know what time it is.


Sky. Chariot. See this bad boy here? Now, it only costs 5 Ki for a 15% Damage Increase and a free Knockdown. Now let's go over all the reasons this is already bad before I make it worse for you all.


Reason 1: You literally can get 5 Ki, with All Fight, just for hitting anything at least once and Rank 3 Spirituality.

Reason 2: 

[Image: ItSDwmC.png]

The Knockdown occurs BEFORE. BEFORE.  Just incase you can't read that right. B E F O R E the amplified damage occurs. This means. Here's the chad combo. Y'all ready for this? (You might not be.)

[Image: zQQgtY7.png]
[Image: qbKqGL1.png]
[Image: knS87iX.png]


Let's assume you have a weapon with 150 SWA. Fisto. Easy enough. Modest. Nothing too special.

130% of 150 is 195. Not bad.

195 Base Damage already. All Fight and the Sky Chariot bonus stack. So that's actually +20% damage. 20% of 195 is 39.  234 Damage now bros.

But. Wait. There's more.

Now let's add into the fact that since this knocks down before performing the attack, Evasion is ignored as a result among other things. You can ironically stack this with Combo Strike as well since from what tests showcased, Peddling Wheel > Burn Up > Sky Chariot counts as a valid combo for it. Whether this is bugged or not is yet to be determined. Since it does say same class. Monk and MA are technically not the 'same class' are they???

So that means. +35% damage instead. 263 Base Damage. Knockdown. No Evasion allowed. Can be stacked with things like Deadclaw (Dual Deadclaw too for +48 SWA.) AS well as Claret Call and many other things. Hunter Wind, you name it.

My point is, this all happens for 5 Ki. This is just a lightweight example of it. But hopefully you get the point.


Enemy already Knocked Down? Just add another 15% damage.


Point incase is. For 5 Ki, where All Fight gets you 2 Ki and every round is 3 Ki, means you can easily just spam this every other turn and get such severe gains for minimal effort.



What do I suggest? 


Quote:
Suggestion 1: Increase the Ki Cost to 20. This seems good enough for such a nuclear (to dodges mostly) option with minimal way to protect against it.

Suggestion 2: Add a cooldown to the Ki effect. Three turns seems cool enough. But still increase the Ki amount to 15.

Suggestion 3: Just make the damage apply before the knock down, not after so that it can be evaded/cobra'd That way, i'll be fine with increasing the Ki amount to 10 then. 


It's literally a 5 Ki Knockdown that synergizes a bit too hard with Corbies, Phenex, Demon Hunters and Skyburn in general. So. That's all.


Be sure to leave your comments on why this is a good or bad idea. Same old, same old.
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Super Grand Lariat Chariot [Sky Chariot Change] - by HexGirlBestGirl - 09-18-2020, 09:51 AM

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