I discover this combo months ago but I only used it for a setting sun setup which is REALLY cheese. How so? Setting up and time it. Keep them within range and at the right angle for a Sky Chariot, Dense Thunder and have the Sun fall on them. Without knockback resistance/immunity, you can break someone in half (AKA Delete around half their HP).
That's just a style combo, you can even Sky Chariot into execute and so on. There are more combos but I'll be here all day listing them.
So what's the problem? It's a really easy Knockdown option. Very easy with Skyburn, very easy to execute with Winged serpent, Agile Accel or Hooves (Could be more but can't be ask to make the full list--You get the picture) and it's easy to damage stack with it. That doesn't change the fact it knocks down first THEN do the damage after.
I'd say it should get some kinda cool down really. The Ki usable is a little too low for what it does. Aside from the first person I saw use it, it's slowing becoming a goto options for other Monks.. That shouldn't be a bad thing right? Well, if they can do the same thing every two turns, that deals unhealthy amount of damages? To both tanks and evasion characters (RIP evasion proc and momentum)? I think that needs to be looked at. Since it grants them an easy option to either strike the target with a really powerful follow up skill/spell after knocking them down or chaining another high scaling monk skill with it for combination and Ki bonus damage.
In a teamfight? That's a nightmare knowing someone can just approach, knock you down almost effortlessly and allow their team to stomp you out as if it's a ghetto brawl. Then they can move on to the next target the following turn and repeat.
In other words, it can get out of hand, REALLY fast if you have other things to chain with it at the time as well as it being really spammable due to the low ki cost. I believe it needs more setup than just 5 ki and airborne (Since it's just old Axe kick on crack) but if we gotta pick from these options then....I'll cast my vote.
That's just a style combo, you can even Sky Chariot into execute and so on. There are more combos but I'll be here all day listing them.
So what's the problem? It's a really easy Knockdown option. Very easy with Skyburn, very easy to execute with Winged serpent, Agile Accel or Hooves (Could be more but can't be ask to make the full list--You get the picture) and it's easy to damage stack with it. That doesn't change the fact it knocks down first THEN do the damage after.
I'd say it should get some kinda cool down really. The Ki usable is a little too low for what it does. Aside from the first person I saw use it, it's slowing becoming a goto options for other Monks.. That shouldn't be a bad thing right? Well, if they can do the same thing every two turns, that deals unhealthy amount of damages? To both tanks and evasion characters (RIP evasion proc and momentum)? I think that needs to be looked at. Since it grants them an easy option to either strike the target with a really powerful follow up skill/spell after knocking them down or chaining another high scaling monk skill with it for combination and Ki bonus damage.
In a teamfight? That's a nightmare knowing someone can just approach, knock you down almost effortlessly and allow their team to stomp you out as if it's a ghetto brawl. Then they can move on to the next target the following turn and repeat.
In other words, it can get out of hand, REALLY fast if you have other things to chain with it at the time as well as it being really spammable due to the low ki cost. I believe it needs more setup than just 5 ki and airborne (Since it's just old Axe kick on crack) but if we gotta pick from these options then....I'll cast my vote.