09-21-2020, 09:08 PM
Seeing that this thread has been made, I thought I may as well weigh down my thoughts about it.
Yes, it's pretty oppressive, in fact, it's way too oppressive for the several reasons that Detty has mentioned above. I personally agree with the whole 15Ki/3 turn KD immunity effect, I personally find it to be pretty good, not nerfing it too much, though if I may, I'd like to add another option though I'm not personally sure how it'd be taken but here's my two cents.
How about we remove the bonus damage? Just make it do it's base damage? No added modifiers, just the KD and that's it. I find it that it'd help keep it unique, even different from Axe Kick from Verglas, would help differentiate the two skills and such. Again, I'm not saying that this is HOW it should go, but just a suggestion.
Though, while we're on the topic of Monk, and how with how many people added stuff to this thread meaning Dev might see it, I may as well throw something in here as well. How about a possible Monk rework in the future, change it into something slightly different, just like what happened with Verglas. Make it into something a bit more flavorful and such. There are multiple threads about it I believe, and I think they do a much better job of explaining ideas about what Monk should be shifted into in case a rework happens.
But yes, this is what I personally think when it comes to this matter.
Yes, it's pretty oppressive, in fact, it's way too oppressive for the several reasons that Detty has mentioned above. I personally agree with the whole 15Ki/3 turn KD immunity effect, I personally find it to be pretty good, not nerfing it too much, though if I may, I'd like to add another option though I'm not personally sure how it'd be taken but here's my two cents.
How about we remove the bonus damage? Just make it do it's base damage? No added modifiers, just the KD and that's it. I find it that it'd help keep it unique, even different from Axe Kick from Verglas, would help differentiate the two skills and such. Again, I'm not saying that this is HOW it should go, but just a suggestion.
Though, while we're on the topic of Monk, and how with how many people added stuff to this thread meaning Dev might see it, I may as well throw something in here as well. How about a possible Monk rework in the future, change it into something slightly different, just like what happened with Verglas. Make it into something a bit more flavorful and such. There are multiple threads about it I believe, and I think they do a much better job of explaining ideas about what Monk should be shifted into in case a rework happens.
But yes, this is what I personally think when it comes to this matter.