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Item Belt, Bombs and Battle Items
#8
I don't like the idea of bombs scaling with level at all. According to what you're saying, a masterwork bomb would deal 360 damage to a level 60, which is the equivalent of an evoker charge-minded skill in a craftable item, regardless of stats. Also bombs... are bombs. ICly the explosion damage should just be based on proximity to the radius and how well it's crafted, not it suddenly getting stronger based on enemy strength.
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