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Criticism and opinion on Void Assassin
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The class itself is kind of a mess, apart from being split up into essentially 2 classes that only share the similarity of using the same resource there are many problems with it as a whole, I will be going over quite a few of its issues like I did with Black Knight some time ago in hopes that some or all of these may be fixed:


Perceived Strengths:
-High physical damage when successfully landing hit and critical checks
-Superb multi-class synergy with dagger dance.
-Massive critical steroids make this class the monarch of crit rate.
-Vanishing Strike and Cutthroat+Breakdown alone are enough to carry the class.

-Decent supporting options in the form of regen healing, eastern wind, blotch, refraction
-Base Rogue combined with voidgates provides high mobility
-Fairly high and satisfying magic DR with baked in RES in class stats to give a magic sponge feeling.

-Situationally high magic damage vs a lack of dark resistance
-Impure Element provides an insane damage roid, and ends up being the core gimmick of many builds.

Weaknesses
-Lack of hit steroids cause this class to rely on other classes to supplement its needs when basic attacking.
-Lack of basic attack gap closer causes this class to suffer to high 1 time evade buffs such as disengage and miragewalk, perhaps incentivizing it to specialize into options that might help against that such as dagger dance.

-Class resource requires taking magic damage to replenish

-Lack of usable projectiles within its own class for refractions
-Dark Resistance diminishes the class' magic damage capability severely.


Issues:
-No synergy amongst itself for building both magic and physical, it is impossible to build a dagger VA with WIL RES GUI and still be a proficient character.
-Severe lack of AoE in PvE cause this class to be a little slow at mob clearing when utilizing daggers.
-Black Bolt/Detogate are almost entirely useless to a physical variant VA, perhaps enabling them to be cast with daggers could be good.
-Most of its dagger skills are autohits, which scale from a stat daggers lack severely.

-INSANELY high SP costs, probably the absolute highest total SP amount in the game currently.
-Lacks a way to replenish class resource without taking magic damage.
-Requires to be topped up on class resource before starting any fight to be the most effective.

-Its magic requires setup to be effective, and is diminished heavily by a common resistance type, a basic void projectile with no VE cost could synergize VERY well with the rest of the magic variant of this class I feel, and wouldn't create refraction hell we had with fray.

Its my hope that the issues are fixed rather than the weaknesses, to keep the class currently in line with many others, thanks for reading I may make more of these in the future.
[Image: zo2BdSr.pngp]
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Criticism and opinion on Void Assassin - by Autumn - 10-18-2020, 08:45 PM

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