10-18-2020, 10:55 PM
(10-18-2020, 07:47 PM)Perdition Wrote: Yes, the great game design in "be a specific race if you want to use this strategy", splendid principals. Your logic is like saying that silences didn't need to be switched to infliction chances instead of being guaranteed because they're meant to counter magic. Just because something is meant to 'counter' another thing doesn't mean it needs to be 100% oppressive to that thing. If someone is eclipsing your hit with any other weapon, you have decent autohits to fall back on. If they do that as a dagger use you're actually just fucked. There's a reason no one uses daggers. As far as anchor edge goes, there's a reason it's more or less the only axe used outside of niche cases. The same goes for vorpal fangs outside of Hayabusa for fun pve memes. Vorpal Fang is your best bit for a consistent dagger build and even that just isn't enough.
Opposing evade builds have many ways of buffing their evade in order to pick up momentum against basic attack focused builds, this kind of buff just gives dagger users more of a fighting chance to actually play the game against them, like every other weapon has that's used for basic attacking. If you can't understand any of that then you're frankly not worth addressing any further.
At the very same time you should give merit to those races specifically, there should be a reason to run redtail/corbie/kaelensian, daggers can get up there with current flanking bonuses and dismissing Crixius' opinion here is not the correct thing to do, their logic is very unlike the silence argument because there are still silences in the game not tied to status checks either.
In the current state of the game, dodge mostly beats hit, large evade buffs are plentiful and provide meaningful engagement into basic attack builds, those basic attack builds are usually able to combat them with abilities to burn away the statuses while being able to attack in the same turn, such as with hanging/sidecut/geldoren etc.
While a redtail or corbie is simply able to just have enough hit to usually get past even a disengage miragewalk combo mostly.
Daggers however are not capable of this strategy currently, as vanishing strike is an autohit, so they end up relying on other classes such as black knight or DH in order to supplement this lack of efficient basic attack usage.
Daggers currently sport the same hit rates as swords do, but have guile's flanking bonus to back them up, usually causing them to have even more hit than swords/axes but less than spears do, fists trump pretty much everything in terms of hit rates when paired with martial artist.
This makes me believe that daggers are in a pretty decent spot regarding hit but just simply lack skill efficiency that other weapons do have, like sidecut/hanging/autohits so the only thing you do end up relying on is just your hit because their SWA is pretty bad, and even their autohits don't scale amazingly.