10-20-2020, 02:55 AM
Agreed, daggers need utility skills. Also, hard agree that they shouldn't get an accuracy buff. The notion of balance I see a lot of people imply is that everything should be able to do everything, but this isn't really how you balance a game. Builds should counter one another, as should classes. Daggers are small. Swords are long, spears are longer, axes are heavy. This is reflected in the accuracy values of these weapons, and the skills they get.
They do not need more autohits.
They do not need skills that perform basic attacks with a buff to hit.
They do not need skills that perform basic attacks from range.
Twin dance is an effective substitute for fleur, granting the same momentum bonus with extra damage at the cost of having to roll the dice for it.
Give us more mystic daggers and goose bites, except not tied to a class based around stealing magic. Basic attacks for reduced damage or crit modifier that provide some niche debuffs or gimmicks. If you really want an example, an attack that does reduced damage but lowers the target's [Insert stat/value here] by a relatively small amount. Emphasis on REDUCED DAMAGE - dagger numbers are fine, and arguably the best basic hitters out there - as a weapon category - simply because they don't need STR for SWA and their crit modifier is so high. You can hit 105 swa with a 200% crit modifier easy. That's 210 effective SWA on crits - and if you're rogue this partially ignores armor. For reference, 140% SWA scaling with a 150 SWA weapon hits the same number. Wow! Daggers are pretty powerful, huh? If you can hit. That's their gimmick. Work around it, or don't work it at all.
Sincerely,
one of the supposed non-existent dagger users.
They do not need more autohits.
They do not need skills that perform basic attacks with a buff to hit.
They do not need skills that perform basic attacks from range.
Twin dance is an effective substitute for fleur, granting the same momentum bonus with extra damage at the cost of having to roll the dice for it.
Give us more mystic daggers and goose bites, except not tied to a class based around stealing magic. Basic attacks for reduced damage or crit modifier that provide some niche debuffs or gimmicks. If you really want an example, an attack that does reduced damage but lowers the target's [Insert stat/value here] by a relatively small amount. Emphasis on REDUCED DAMAGE - dagger numbers are fine, and arguably the best basic hitters out there - as a weapon category - simply because they don't need STR for SWA and their crit modifier is so high. You can hit 105 swa with a 200% crit modifier easy. That's 210 effective SWA on crits - and if you're rogue this partially ignores armor. For reference, 140% SWA scaling with a 150 SWA weapon hits the same number. Wow! Daggers are pretty powerful, huh? If you can hit. That's their gimmick. Work around it, or don't work it at all.
Sincerely,
one of the supposed non-existent dagger users.
number 1 GTer EU