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Flanking for Daggers
#13
"Work around it, or don't work it at all."

The problem is there is no real way to 'work around it' when you get evade walled as opposed to every other basic attacking weapon that has something else to fall back on. It's not about something being good at everything. It's about giving it tools to fight back in situations that would be -too- oppressive. Look at winter's bite. One could argue that it shouldn't exist because 'well, ice resist is supposed to counter ice damage, ice absorb/immunity are supposed to counter ice damage, sucks to suck' but at the end of the day no one likes being entirely unable to play the game.

Imagine if as a Verglas you go against the average summoner and they install Haku and you just instantly lose. That's how it feels like if you're using daggers against any of the setups with a myriad of evade steroids. I will reiterate--the purpose of building dodge is to try and avoid basic attacks, yes, but daggers specifically have more or less no way to counterplay being evade walled. Swords and axes have autohits, spears have incredible hit potential, especially with things like dive down and coulair, and fists rarely ever worry about missing, and even then, they also have autohits.

And as for your argument about weapon sizes... all of that goes out the window when you look at weapons like Tarnada and Anchor Edge. Both of these weapons have 95 base accuracy. Yeah, they're 10 stars, but that's besides the point given other 10 stars of those same weapon types don't get the same treatment. The fact of the matter is if a weapon is encouraged to be used for basic attacking it'll likely have the stats reflected for that. Fellgrant Drinker in particular has 100 base accuracy, while the average spear has 85. Even the mirror spear only has 90 accuracy. Even Vorpal fangs have 90 base accuracy themselves.

More skills that are modified basic attacks don't help when the largest issue you run in to is someone you simply cannot hit. Your comparison with 140% SWA and 150 SWA weapons also doesn't really help your case given that whatever skill in question will literally always hit. It might proc evasion, but the damage is there no matter what. No one has ever doubted dagger damage or thought it was bad. Everyone knows you can get crazy crits/damage potential with vorpal fangs, that was never the problem and no one brought that up.

I'll end on this note. Counters should exist. Hard counters should not.
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Messages In This Thread
Flanking for Daggers - by Perdition - 10-17-2020, 04:11 PM
RE: Flanking for Daggers - by FatherCrixius - 10-18-2020, 04:33 AM
RE: Flanking for Daggers - by Perdition - 10-18-2020, 04:45 AM
RE: Flanking for Daggers - by Autumn - 10-18-2020, 05:12 AM
RE: Flanking for Daggers - by FatherCrixius - 10-18-2020, 06:19 PM
RE: Flanking for Daggers - by Perdition - 10-18-2020, 07:47 PM
RE: Flanking for Daggers - by Autumn - 10-18-2020, 10:55 PM
RE: Flanking for Daggers - by Perdition - 10-18-2020, 11:52 PM
RE: Flanking for Daggers - by Balor - 10-19-2020, 04:48 AM
RE: Flanking for Daggers - by MakeshiftWalrus - 10-19-2020, 05:37 AM
RE: Flanking for Daggers - by Perdition - 10-19-2020, 12:46 PM
RE: Flanking for Daggers - by JamOfBoy - 10-20-2020, 02:55 AM
RE: Flanking for Daggers - by Perdition - 10-20-2020, 04:12 AM
RE: Flanking for Daggers - by sadbot - 10-24-2020, 12:57 PM

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