Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Criticism and opinion on Void Assassin
#3
I'm gonna have to disagree on all fronts other than aoe on the above comment. You are entirely correct that they are a heavy single target damage class and them not having aoe options is basically part of the VA class identity. They can potentially still find some options in sub class after all.

Quote:The projectiles from frayed voidgates restore Void Energy without dealing damage, if you're in their path. Radiation also produces 3 Void Energy per round.

When it comes to void energy, they don't have the right tools at all most of the time. Although frayed gate projectiles are a decent source, basic attacking VA's don't use that whatsoever, while more mage like VA's only sometimes go down the heavy voidgate/void refraction route. This ties back to what was said about the class essentially being split into two entirely different, almost completely non-synergized classes. Radiation is a nice form of passive gain, but it alone is not nearly enough when you're not taking magic damage.

Quote:
Quote:
-Lack of hit steroids cause this class to rely on other classes to supplement its needs when basic attacking.

-Lack of basic attack gap closer


Part of the gimmick of daggers. I don't think these are weaknesses, but more or less what you subscribe to by using that weapon category, if that makes sense.

I can somewhat agree that VA not having a basic attack gap closer is okay, because most gap closers aren't intended to do full damage compared to most regular attacks. Vanishing strike is still a very flexible gap closer, even if it's never gonna do a lot of damage due to being an autohit. However, if any class would get a basic attack gap closer you'd think it would be the class intended for the most basic attack focused weapons in the game, daggers. It seems especially out of place when you consider that one of the most slow and immobile classes in the game in black knight have always had one.


When it comes to dagger hit though, oh boy you're gonna send me ranting again. You are entirely correct that you basically sign up for lack of hit steroids, as well as hit problems in general, when it comes to daggers. It has been this way for as long as I can remember, but it absolutely shouldn't be the case. As I said previously, daggers are the most basic attack focused weapons in the game. They're built for crits, and they have very few autohit options and lackluster swa with which to utilize them. In fact, just by the light and dexterous nature of daggers from a thematic viewpoint, they should be one of the higher hit weapon types in the game behind bows and guns. Despite all of this. Daggers have some of the lowest base hit in the game across the board, while also having basically no hit steroids of their own whatsoever. All they have is a few lackluster options that can be used on any weapon, almost always requiring a sub class that otherwise has little to no synergy with VA. Point is, you're correct that you sign up for hit problems and lack of hit steroids with VA and daggers in general, but this absolutely shouldn't be the case.
[-] The following 1 user Likes sadbot's post:
  • Perdition
Reply


Messages In This Thread
RE: Criticism and opinion on Void Assassin - by sadbot - 10-24-2020, 12:46 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord