10-24-2020, 11:30 PM
Rather than buffing hit rates, I would rather that VA saw the introduction of more trickster-like abilities. It has previously been suggested that Steal, for example, have a basic attack attached to it. A way that I would personally like to see it fight evade is through skills circumventing raw dodge, rather than just adding more numbers.
For example: A basic attack that cannot crit, but also cannot miss, to mess with stuff like on-action evade steroids, and one-time evades. A basic attack that, if you do manage to land, applies a sizable dodge penalty. A basic attack that cannot miss from behind, if the target is blinded. A passive that applies a weak, but stacking poison on basic-hits. A basic attack that gains hit based on level of poison the target has.
These are skills I just thought of off the top of my head, and I'm sure other people would be plenty capable of finding more balanced solutions, but these are the things I'm personally more invested in than 'Dagger Hanging'.
For example: A basic attack that cannot crit, but also cannot miss, to mess with stuff like on-action evade steroids, and one-time evades. A basic attack that, if you do manage to land, applies a sizable dodge penalty. A basic attack that cannot miss from behind, if the target is blinded. A passive that applies a weak, but stacking poison on basic-hits. A basic attack that gains hit based on level of poison the target has.
These are skills I just thought of off the top of my head, and I'm sure other people would be plenty capable of finding more balanced solutions, but these are the things I'm personally more invested in than 'Dagger Hanging'.