11-04-2020, 02:42 PM
The solution to disallow any form of hostility in any 'Safe' area is more of a bandaid fix than not having any active management. Your suggestion creates an extreme reliance on GM-oversight for any time anyone wants to do anything vaguely antagonistic, which is going to choke out anything that isn't slice of life in these general areas.
The game has consent in most forms. In fact, it's one of the games on the platform with too much consent in my opinion. Look at any Naruto clone, DBZ game, or Eternia, and you'll find that SL2 is a paragon amongst its peers when it comes to things being forced upon others. I'm not sure I understand your argument, because nothing of what you said is relevant here, and the guard is specifically designed to give player agency when it comes to the world, and lessen the reliance on GMs that aren't around 24/7 to help with petty crime.
You're not preaching etiquette, or consent. What you're asking for is mechanical rail roading to what kind of role-playing can happen where, and I don't agree with that in the slightest.
The game has consent in most forms. In fact, it's one of the games on the platform with too much consent in my opinion. Look at any Naruto clone, DBZ game, or Eternia, and you'll find that SL2 is a paragon amongst its peers when it comes to things being forced upon others. I'm not sure I understand your argument, because nothing of what you said is relevant here, and the guard is specifically designed to give player agency when it comes to the world, and lessen the reliance on GMs that aren't around 24/7 to help with petty crime.
You're not preaching etiquette, or consent. What you're asking for is mechanical rail roading to what kind of role-playing can happen where, and I don't agree with that in the slightest.