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Sanic Shell is not fast vs mages
#1
Sonic Shell really needs Silence back on it, even if it's through a status infliction chance and 2 rounds duration. Mages have been running rampart, magic has absurd scaling on the spells and finally why did that get changed when no one complained about it?

My small plead's to change the High Charge of Sonic Shell to be Silence instead of Knockdown. Then move KD to somewhere else in the kit, I don't know. But we gunners need an edge here, man. Not only we'll have to basic hit people with the stinkiest weapon in this videogame for basic hitting or even critting, but also there are a lot of ways to shut down gunners. Mages love to do that too by spamming blinds, or just completely overpowering you, DPS wise.

This is just how absurd magic and magic damage is nowadays.
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Messages In This Thread
Sanic Shell is not fast vs mages - by Snake - 11-08-2020, 11:23 AM
RE: Sanic Shell is not fast vs mages - by Senna - 11-09-2020, 12:08 PM
RE: Sanic Shell is not fast vs mages - by Snake - 11-10-2020, 02:45 AM
RE: Sanic Shell is not fast vs mages - by Senna - 11-10-2020, 02:41 PM
RE: Sanic Shell is not fast vs mages - by Snake - 11-12-2020, 03:36 AM
RE: Sanic Shell is not fast vs mages - by Moku203 - 11-18-2020, 04:44 AM
RE: Sanic Shell is not fast vs mages - by Autumn - 11-18-2020, 06:32 AM
RE: Sanic Shell is not fast vs mages - by Balor - 11-18-2020, 06:37 AM

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