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First Draft - Conflict Guidelines & Scene Locking Rules
#4
I love these rules. They set in stone a lot of things in general. Scene Locking is very important for different ways that I don't have time to explain right now, maybe later.

You might also want to clarify how Dyst's current "running from an encounter" rules apply with these, and when. I assume Dyst's evasion rules apply when the evasion part of things actually happen, but it's nice to state here and give a link in the same thread either way for 100% clarity.
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RE: First Draft - Conflict Guidelines & Scene Locking Rules - by GameMaster85 - 11-08-2020, 08:14 PM

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