11-12-2020, 05:32 AM
@drezdin
The reason more is typically demanded of the community is because in multiple documented cases the community has worked *against* GMs regarding important topics, and a lack of reporting of inter-player disputes before they escalate is rampant.
To make matters worse, players have been harassed in the past for reporting bad behavior, and this sort of thing will continue. Making logs open access invites aggressive reaction from those affected by the ban to inflict harassment on those responsible for reporting them. Anonymity doesn't work so well if logs(the paper trail) are being shared as it won't be hard for an accused to simply check back their own logs or simply recent memory. It's not hard at all to triangulate and target a reporting individual from this situation.
Thirdly, with the combination of enforced rapid response from the GM team *and* allowing for plenty of opinionated weigh-in is a hefty responsibility that is taxing on the time of a GM and would, in turn, obstruct them from focusing on more important tasks.
I do agree with you on two main points, though. And that's
>make the system easier for reports to be made and
>make it easier for players to gather evidence.
To sum up, making it simpler for a player to communicate with GMs and report issues. I think these are good suggestions, and I hope they can be implemented. The second one already has a solution that's been proposed some time ago that I imagine Dev is already working on- in the form of new chat being loggable. As is, with old chat saving a log isn't difficult so gathering evidence is plenty easy. The first one has a couple of methods that it could be gone about, such as anonymous reporting. But I feel as though reporting to a GM directly is the healthiest way to handle most issues, since it results in a dialogue where the GM can ask questions and investigate. So while I agree with you it should be easier for people to report, I'd like to see decent suggestions before it can wholeheartedly be considered.
The GMs do investigate cases. The GMs discuss judgements to ensure they come out fair. Bans certainly do not come lightly and I think stressing that fact is important. What we, and the GMs, do not need is a committee of friend pals ready to give an attempt at lawyering every time a ban comes out and harass the person who gave the report in the first place. Such an environment discourages reporting issues at all and instead encourages, plain and simple, not dealing at all with people you know will cause problems. Transparency can certainly be a case-by-case basis.
The reason more is typically demanded of the community is because in multiple documented cases the community has worked *against* GMs regarding important topics, and a lack of reporting of inter-player disputes before they escalate is rampant.
To make matters worse, players have been harassed in the past for reporting bad behavior, and this sort of thing will continue. Making logs open access invites aggressive reaction from those affected by the ban to inflict harassment on those responsible for reporting them. Anonymity doesn't work so well if logs(the paper trail) are being shared as it won't be hard for an accused to simply check back their own logs or simply recent memory. It's not hard at all to triangulate and target a reporting individual from this situation.
Thirdly, with the combination of enforced rapid response from the GM team *and* allowing for plenty of opinionated weigh-in is a hefty responsibility that is taxing on the time of a GM and would, in turn, obstruct them from focusing on more important tasks.
I do agree with you on two main points, though. And that's
>make the system easier for reports to be made and
>make it easier for players to gather evidence.
To sum up, making it simpler for a player to communicate with GMs and report issues. I think these are good suggestions, and I hope they can be implemented. The second one already has a solution that's been proposed some time ago that I imagine Dev is already working on- in the form of new chat being loggable. As is, with old chat saving a log isn't difficult so gathering evidence is plenty easy. The first one has a couple of methods that it could be gone about, such as anonymous reporting. But I feel as though reporting to a GM directly is the healthiest way to handle most issues, since it results in a dialogue where the GM can ask questions and investigate. So while I agree with you it should be easier for people to report, I'd like to see decent suggestions before it can wholeheartedly be considered.
The GMs do investigate cases. The GMs discuss judgements to ensure they come out fair. Bans certainly do not come lightly and I think stressing that fact is important. What we, and the GMs, do not need is a committee of friend pals ready to give an attempt at lawyering every time a ban comes out and harass the person who gave the report in the first place. Such an environment discourages reporting issues at all and instead encourages, plain and simple, not dealing at all with people you know will cause problems. Transparency can certainly be a case-by-case basis.