Okay, I've spoken to Kunai about this in DMs and there's a lot to it though, even with the irrelevant stuff said cut out. But if you don't wanna read it all, just skip to the bottom where it has more specifics on what the effects of it all are, but yes, I've approved this.
Quote:Slydria: I'm of the opinion that aside from things that are strictly coherent on something (e.g. healing magic is like 99% mercana, void magic can only really be void related), flavouring things as other things (in this case ki as being a more "wyvern-based" force) or having other sources is acceptable.
Quote:Slydria: I'm not sure on what basis you say Wyverns have a mastery of magic players have no access to.
What we know about Wyverns is that they are brute creatures of great strength, potent poisons that they can use to harm and empower themselves, capable of flight and near if not straight up human intelligence and can shift into a human form.
I guess it just begs the question how can they bestow their own power aside from birthing Wyverntouched?
Quote:Kunai: I've been thinking of two ways, so far through a blood ritual that could be possible utilizing a part of the Wyvern as a catalyst, like their tail or whatever. The fact I wished to keep the Wyvern alive as well, to not sound so pretentious as to say 'hey I bodied one of these OP beasts and took its power'. I'm a lot limited on 'how-do' here to work from.
Unless it's like, possible to say that I could become a Wyvern Slayer of some sort and gain IC boons when fighting them, but I don't wanna be greedy or attract other people's eyes to my stuff.
Quote:Slydria: I feel like there'd probably need to be a bigger offering than some blood in the first case. If this were a concept, you'd think there would be a large reason as to why 99.9% of Zerans don't do such a thing. Which would probably either mean some kind of difficulty with the procedure or other kind of hurdle to doing such a thing.
Quote:Kunai: Do you have any snippets of suggestions?
Quote:Slydria: I liked the sound of them being a catalyst, I think that follows given how many bosses offer magical catalysts when you kill them. A powerful wyvern may be able to offer a similar thing when killed (or ideally freely given in this case) but yeah, it may be an instance of there being a multiple step procedure to accomplish this and of course the Wyvern being able to trust you enough to give this "catalyst."
Quote:Kunai: Then the final step is preparing the ritual, going through it, and fshh. Steamy and warm out of the basket. A Firebird specialized in combatting Wyverns, or equally large monsters. Which also opens room to wonder about another thing.
How many Wyvern Riders even exist? And I bet Wyvern Hunters would be overshadowed by those since unlike these solo spear fighters, the riders can kinda just pat pat and order their friends to ruin everything in sight.
Quote:Slydria: I don't know how many exist unfortunately. But I would imagine a fairly sizeable force. Probably thousands.
Quote:Kunai: Which means it might be easier than trying to become a slayer. Maybe for a good reason. That might cover why it's not preferred then.
Quote:Slydria: May still require some ironing out on the "specifics of the ritual" so to speak.
Quote:Kunai: Probably something done with the aid of the Mage's Guild from Alstalsia. Enchanting is turning a catalyst into a quality or power, but the hardest part in it is getting the materials. I'd say it would not be easy for even those professionals and that would cost also some Murai, and have the risk of being botched due to how delicate it is.
Which, makes it take another roundtrip around the world to harvest again what they lost.
Quote:Slydria: I know Dev mentioned catalysts aren't forever either. It may be something that yeah, after like a year or two, you may need to go pilgrimage for the resources to do it again.
though since it's already annoying, probably longer than that
Quote:Kunai: Any way to refuel them to skip the hassle?
The character's like a generalized Monster Hunter so they're constantly shanking big things.
Quote:Slydria: I'm not sure if there would be aside from redoing the ritual every X number of years.
Quote:Kunai: Depending on the timespan that's probably alright. I'd use Vampire's baseline of seven years. It also gives Alstalsia enough time to regrow its 'harvested resources'.
The reason I wanted a way to prolong was to make a nice mechanic of 'It lasts four to five years if you're being idle and retired, but longer if you're constantly fighting and absorbing essence through a soul jar'.
Quote:Slydria: I mean perhaps if you're fighting things that consist of the same materials you used for the ritual, it'd prolong it a bit but probably not to a large degree. (aka no matter how much slaying you do, a proper re-enchantment would need to be done eventually)
Just a matter of figuring out what your monster armor/spear consists of other than wyvern.
Quote:Kunai:
Airborne manipulation
- Creation of Glyphs to maneuver on, like Cobra Stance's Winged Serpent. (To stay airborne)
- Featherfall enchantment to control the height before dropping.
- Empowerment of legs for inhuman mobility. (Shukuchi)
Requires Feathers from flying monsters. So Harpies, Feathered Serpents, Wings of Fire(?), etc.
Lingering frost cloak ('Magical Feathers')
- Resistance against Fire. (Mechanical/IC)
- Minor resistance against Ice. (IC)
- Lower temperature increases attack potency. (Mechanical/IC)
Requires parts from Grindylows, or the fur of similar monsters, like Ice Giants or Fenrirberus.
Wyvern's gift
- Resistance against Poison. (IC)
- Self-purging of Poison. (IC/Mechanical)
- Ki in general, being a mixture of her own and the catalyst's force. So using Monk skills become flavored after spear attacks.
- Ki Awoken is drawing more power from the blessing instead of balancing it out, which just makes her drop to a knee and regenerate in pain. (This is the stun mayellia meme, which I found cool to be seen as 'something she can't hold for too long before it overwhelms her'.)
The 'draconic spear' and 'draconic armor'
- I don't see either of those enacting as more than effective ways of channelling power through them. So while one would need to concentrate to project a small aura around their armor to increase its durability, these enchantments allow the user's focus to coat them more naturally without 'draining'. Like an extension.
- Unlike feen shot, the reason to be a 'slayer' is more on technique than 'having a weapon that 1shots wyverns'.
Quote:Slydria: Yeah, I think that sounds fine.