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Silence
#2
Hesitation does not apply to skills in this way so I don't consider it a fair comparison at the current moment, I don't think any % chance to completely deny an action is a healthy form of balance and I'd rather see problem spells with 140%+ elemental scaling be lowered in compensation for actually retooling silence to deny invocations for the most part, instead of denying an entire mage's kit. That or making silence immunity an innate deal similar to knockdown immunity/immobilize immunity.

I know that many people are currently frustrated with mages, but delegating them back to where they would have been before is not the way to go and will not be fun for said mages, and instead its either limiting them as a mage role through the use of armor class defensive changes or by nerfing their damage a little bit, and I for one like the former idea more.

We are currently very used to the idea of absolutely outward cases of mages where they're hardly even mage dedicated, when's the last time you've seen a hard evoker not having a close match cause of their setup? Instead they rely heavily on defensive structure or high mobility to make themselves work and not die to the nearest duelist.

I believe buffing basic attackers also has an impact on the mage meta quite a bit, as they've always functionally been effective into mages, while autohitter tanks kinda just get out damaged. Like a triangle these three archetypes all had advantages against eachother.
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Silence - by Perdition - 11-22-2020, 05:20 PM
RE: Silence - by Autumn - 11-22-2020, 09:26 PM
RE: Silence - by Perdition - 11-22-2020, 11:09 PM

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