11-24-2020, 11:07 PM
This.
I am glad this thread appeared and wholeheartedly agree with all points raised, being a builder myself who enjoys helping others create event spaces. However, I will add my two cents to this, and say that from a theoretical point of view, there is no reason to have such a high barrier to entry to this part of the game.
I do not wish to speak authoritatively of the community at large, but it appears that the largest pull for roleplay in this game is the events in player houses. The World itself, while expansive, limits imaginations and many players will use their houses to execute events and more detailed plotlines by themselves or with the assistance of an Event Runner or Administrator. People often tire of the same forms of roleplay found in public areas or of sparring and will often move indoors to player-houses that are run as bars and restaurants. Furthermore, people often do not find much appeal to be had in roleplaying while grinding out BDPs or doing other PVE content.
Ergo, it makes no sense in my mind to limit and force players to cough up asagos/patrions to sell to others for murai or to be forced to languish for hours solo-grinding just so you can have a nice house. The Money-sink argument and curbing the "1%" of rich members of the game is a valid argument, but that perhaps neglects the biggest part of those individuals' state of mind.
They are hoarders and will not spend the murai and instead use it as a status symbol in and of itself. Increasing the cost of house-building only draws the ultra-rich away from spending time to build things that benefit the community and to channeling that into personal vanity projects they can show off to their friends.
While I'd rather not ramble on about this, I do believe it is in everyone's best interests that a different system to the one that is currently in place be made and implemented.
I am glad this thread appeared and wholeheartedly agree with all points raised, being a builder myself who enjoys helping others create event spaces. However, I will add my two cents to this, and say that from a theoretical point of view, there is no reason to have such a high barrier to entry to this part of the game.
I do not wish to speak authoritatively of the community at large, but it appears that the largest pull for roleplay in this game is the events in player houses. The World itself, while expansive, limits imaginations and many players will use their houses to execute events and more detailed plotlines by themselves or with the assistance of an Event Runner or Administrator. People often tire of the same forms of roleplay found in public areas or of sparring and will often move indoors to player-houses that are run as bars and restaurants. Furthermore, people often do not find much appeal to be had in roleplaying while grinding out BDPs or doing other PVE content.
Ergo, it makes no sense in my mind to limit and force players to cough up asagos/patrions to sell to others for murai or to be forced to languish for hours solo-grinding just so you can have a nice house. The Money-sink argument and curbing the "1%" of rich members of the game is a valid argument, but that perhaps neglects the biggest part of those individuals' state of mind.
They are hoarders and will not spend the murai and instead use it as a status symbol in and of itself. Increasing the cost of house-building only draws the ultra-rich away from spending time to build things that benefit the community and to channeling that into personal vanity projects they can show off to their friends.
While I'd rather not ramble on about this, I do believe it is in everyone's best interests that a different system to the one that is currently in place be made and implemented.