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Build You A House! (The Current State of SL2's House Building)
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this, this, so much this.  Some of the larger player house projects that people pool resources and work together as a team for can take up to or more than eight hundred pieces of furniture, to make the place look particularly dolled up or because of the necessary measures taken to make furniture more functional than it can be, sometimes.  Not only is heading back and forth unpleasant due to all the reasons mentioned by Tamaki, but it also makes it much less possible to hide the fact you're working on an event space and preparing it for an event soon to come.

Pretty much always, the only parts of the world that actually move and that many people, alongside myself, feel can be impacted by players are locations that are controlled by players.  That's why this game has such a strong focus on player housing- because all of this setting's most attractive features, the locations that draw actual interest, eeeeverything that isn't the very rare public event- is made by players, for players, out of the players' own pockets.  Making this a more tedious process, as well as typically more costly than it already is, is not very welcoming.

I think that steps need to be taken to support builders much more than this given, really, just how much they contribute to SL2, but I think starting out with a donation item that makes furniture easy-to-buy and free is an excellent step to take.  The more welcome our players can feel starting out with building houses, the better.
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RE: Build You A House! (The Current State of SL2's House Building) - by Maksimum_Fire - 11-25-2020, 12:17 AM

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